Bat, normal

(Generated 0 times)
Namelist None
Tags
Rank Novice
Race Bat, Giant
Cult rank None
Notes These very small mammals weigh only a few ounces. They will not attack men, but may confuse them by flying around their heads. There must be at least ten bats to confuse one character. Characters who are confused cannot cast spells, and all their rolls are one difficulty grade higher. Bats check morale every round unless they are controlled or summoned.
Creatorpglbs
Stats
STR 1
CON 1
SIZ 1
DEX 2d6+12
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01 Right Hind leg 0
02 Left hind leg 0
03-08 Body 0
09-13 Right wing 0
14-18 Left wing 0
19-20 Head 0
Attributes
Movement 8m (25m flying)
Natural armor Yes

Non-random features

ListFeature
Basic Poison Mania: Condition: Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description. Mythras pg 75
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+30+6D10 Brawn STR+SIZ Endurance CON+CON+4D10
Evade DEX+DEX+30+2D10 Perception INT+POW+50+6D10 Stealth DEX+INT+30+2D10
Willpower POW+POW+4D10

Combat styles

Nasty BiteSTR+DEX+30+2D10

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M M - Y N 0 5