Bat, normal
(Generated 0 times)
Namelist | None |
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Tags | |
Rank | Novice |
Race | Bat, Giant |
Cult rank | None |
Notes | These very small mammals weigh only a few ounces. They will not attack men, but may confuse them by flying around their heads. There must be at least ten bats to confuse one character. Characters who are confused cannot cast spells, and all their rolls are one difficulty grade higher. Bats check morale every round unless they are controlled or summoned. |
Creator | pglbs |
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Non-random features
List | Feature |
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Basic Poison | Mania: Condition: Victim is driven to follow some compulsion; such as avoiding water, paranoia, self mutilation, and so forth. The mania induced by the disease or poison will be noted in its description. Mythras pg 75 |
Ability | ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult |
Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Standard skills
Athletics | STR+DEX+30+6D10 | Brawn | STR+SIZ | Endurance | CON+CON+4D10 |
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Evade | DEX+DEX+30+2D10 | Perception | INT+POW+50+6D10 | Stealth | DEX+INT+30+2D10 |
Willpower | POW+POW+4D10 |
Combat styles
Nasty Bite | STR+DEX+30+2D10 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d4 | M | M | - | Y | N | 0 | 5 |