Bilokos - Forest Ogre of the Taboo Realms

(Generated 24 times)
Namelist African males (View names)
Tags
Africa
Fantasy
Rank Novice
Race Human
Cult rank None
Notes Guardians of forbidden places, devourers of intruders, keepers of ancestral secrets. Bilokos punish disrespect toward the old ways, desecration of sacred groves, or those who steal from nature. Origin Myth: The Bilokos were once a forest-dwelling clan of hunters who betrayed the spirits of the land by eating a sacred beast. As punishment, the ancestors cursed them with monstrous hunger and eternal bondage to the green shadows. Now they guard forest secrets and lure the foolish into leaf-choked death. Form: • Size: As tall as a man but monstrously thick. • Appearance: Gnarled black skin like bark, jutting tusks, glowing green eyes. Some have leaves growing from their backs or mouths filled with termites. • Sound: Speak only in drum-like clicks or by imitating the voices of those they have eaten. • Odor: Earth, decay, sweet rot of fruit and meat. Abilities: • Voice Theft: Bilokos can mimic the voice of someone they’ve devoured. Used to lure or demoralize prey (Deceit vs Willpower). • Nature Merge: Can vanish into tree bark or forest shadow at will (Excellent Stealth vs Perception). • Taboo Guardian: In sacred groves, Bilokos gain +1 Action Point and are at Easy with all physical skill rolls. • Eat the Brave: Consuming a fallen enemy lets a Biloko roll once on a table of stolen memories or powers (GM’s discretion — e.g., gain temporary spell, language, or memory). Bark hide.
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+13
SIZ 3d6+6
DEX 2d6+6
INT 2d6+11
POW 2d6+9
CHA 2d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX Brawn STR+SIZ+6d10 Endurance CON+CON+6d10
Evade DEX+DEX Perception INT+POW+4d10+12 Unarmed STR+DEX
Willpower POW+POW+5d10

Magic skills

Folk Magic POW+CHA+4d10

Professional skills

Survival CON+POW+2d10 Track INT+CON+4d10+10

Combat styles

Defender of the GroveSTR+DEX+4d10+22

Weapon options

1-handed weapons

Amount: 2
Cleaver Club (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Cleaver Club 1h-melee 1d8+1d6 H L - Bleed,Stun Location, Bash Y N 4 10
Bite 1h-melee 1d6 M T - Grip,Bleed Y Y 0 0 Head

Folk spells

Amount: 1d4+1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Coordination 1 Mobility 1 Pathway 1