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Guardians of forbidden places, devourers of intruders, keepers of ancestral secrets.
Bilokos punish disrespect toward the old ways, desecration of sacred groves, or those who steal from nature.
Origin Myth:
The Bilokos were once a forest-dwelling clan of hunters who betrayed the spirits of the land by eating a sacred beast.
As punishment, the ancestors cursed them with monstrous hunger and eternal bondage to the green shadows.
Now they guard forest secrets and lure the foolish into leaf-choked death.
Form:
• Size: As tall as a man but monstrously thick.
• Appearance: Gnarled black skin like bark, jutting tusks, glowing green eyes. Some have leaves growing from their backs or mouths filled with termites.
• Sound: Speak only in drum-like clicks or by imitating the voices of those they have eaten.
• Odor: Earth, decay, sweet rot of fruit and meat.
Abilities:
• Voice Theft: Bilokos can mimic the voice of someone they’ve devoured. Used to lure or demoralize prey (Deceit vs Willpower).
• Nature Merge: Can vanish into tree bark or forest shadow at will (Excellent Stealth vs Perception).
• Taboo Guardian: In sacred groves, Bilokos gain +1 Action Point and are at Easy with all physical skill rolls.
• Eat the Brave: Consuming a fallen enemy lets a Biloko roll once on a table of stolen memories or powers (GM’s discretion — e.g., gain temporary spell, language, or memory).
Bark hide.
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