Ammut - Demon Devourer of the Unworthy Dead

(Generated 36 times)
Namelist None
Tags
Africa
Fantasy
Pamaltela
Rank Veteran
Race Hippopotamus
Cult rank None
Notes "She came from the mist where the river coils like a dead man’s hand. At first, I thought it was a boulder stirring in the mud — but then her back broke the water like the hump of a hippo, black and gleaming. And her eyes… no beast has eyes that burn like lamps buried in the earth. Her breath reeked of graves and bitter smoke. The kind that coils down your throat and steals the names of your ancestors. She walked with the belly of a crocodile, wide and low, but her front legs were lion-paws — heavy, terrible, each claw the size of a cassava knife. And her mouth… her mouth was not for eating meat. It was for eating truth. She did not roar. She judged. She looked at me like a judge looks at a thief — and my own heart stuttered in my chest. I heard the whispers of every lie I had ever told, every promise I broke to my blood. I fell to my knees in the black reeds and spoke my names, each one, from father’s line and mother’s tongue. I told her the names of the dead who walk behind me. And only then did she turn. Only then. Never forget, child: it is not your spear that keeps Ammut away. It is the weight of your heart" Punishment after death, judgment, annihilation of the soul. Ammut doesn’t merely kill — she consumes the ba (soul), preventing reincarnation or spiritual ascension. She is feared in necromantic circles and death cults alike. Forged by the gods from the fiercest beasts — lioness, crocodile, and hippo — Ammut was placed beside the scales of goddess of truth and justice. When the heart of a soul weighed heavier than the Feather of Truth, she would eat the heart, consigning the soul to oblivion. But some whisper that Ammut grew hungry during long ages of peace, and now stalks battlefields and corrupt cities, drawn to the scent of guilt. Appearance: A monstrous hybrid: the hindquarters of a hippopotamus, forelimbs of a lioness, and crocodile jaws lined with iron teeth. Eyes like molten bronze. Her breath smells of tomb dust and regret. Sound: Growls like grinding tomb doors; her footsteps are silent. Aura: The air near her grows heavy, and spirits recoil in dread. • Devour Ba: If Ammut slays a mortal whose soul is impure (GM’s discretion or failed Persistence vs Willpower), she consumes their spiritual essence Resurrection becomes impossible without divine intervention. (The Deadly ability) •Terrifying - Fear of Judgment: All spirits or undead within 10 meters must succeed in a Willpower roll or flee for 1D3 rounds. •Weigh the Heart (1/day): Ammut can judge a living creature. If the target has committed great sins or broken major taboos, they lose 1D6 Magic Points permanently unless they succeed a Willpower roll vs Ammut's Willpower Weakness or Banishment •Ritual of Ma’at’s Protection: Must be performed by a priest of justice or a speaker of truth. The subject’s heart must be ritually weighed and declared light. •Divine Authority: Ammut obeys Ma’at, the gods of justice, and possibly Yelm or Lodril in a Gloranthan frame. A pure divine artifact or invocation of cosmic truth can repel her. •Magic Weakness: Vulnerable to Truth, Law, or Air runes in Gloranthan systems.
Creatorhkokko
Stats
STR 2d6+17
CON 2d6+13
SIZ 2d6+41
DEX 3d6+2
INT 3d6
POW 3d10+10
CHA 2d6
D20Hit locationArmor
01-02 Right Hind Leg 6
03-04 Left Hind Leg 6
05-07 Hindquarters 6
08-10 Forequarters 6
11-13 Right Front Leg 6
14-16 Left Front Leg 6
17-20 Head 6
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Spirit Ability Deadly - Dissipate - Can Dissipate a spirit it has beaten in Spirit Combat.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ+1d10 Endurance CON+CON+2d10+40
Evade DEX+DEX+3d10 Perception INT+POW+2d10+40 Swim STR+CON+1d10
Willpower POW+POW+2d10+30

Custom skills

Lore(underworld) INT+INT+2d10+40 Sense Sin INT+INT+2d10+40

Combat styles

Judgment of the HeartSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d10+1d8 H M - Grip,Bleed Y Y 3 12 Head
Trample 1h-melee 1d8 H M - Stun Location Y Y 0 0 Limb