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From the stinking burrows beneath tainted ruins and the bubbling cisterns of warp-tainted sewers, the Slime Rats ooze forth — a mewling, chittering plague of corruption. At first glance they resemble oversized rats, but this illusion falters quickly. Their hides shimmer with a wet, nacreous sheen, as if coated in mucus or oil. Patches of raw, exposed flesh pulse with unnatural life. Some scurry on too many legs, others ooze forward with the serpentine grace of boneless horror.
Their eyes, if present, are malformed or grown over with translucent skin. Some wear humanlike faces stretched tight across their skulls, and others gibber from multiple mouths that echo with laughter not their own. Their tails secrete a viscous, caustic slime, leaving steaming trails that etch runes of madness into stone and bronze alike.
Most disturbingly, they feed on metal — not for sustenance, but to dissolve order. Blades rust, armor sags, coins soften and drip away like wax. The air around them carries the coppery stench of oxidized blood and corroded bronze.
Slime Rats attack in frantic packs, overwhelming larger foes through sheer pressure and mutation. They gnaw at armor, dissolve weapons mid-parry, and coat prey in slime that saps will and warps flesh.
They exhibit uncanny cooperation, often herding victims toward acidic pits or cornering them in metal-wrought chambers to feast on both flesh and alloy.
**Gnawing Bite** special: melts metal hit on a successful attack roll unless parried with organic material (bone, wood, etc.). Metal struck will take 1d3 AP damage per round (see below).
**Slime Trail:** Passive. Any character ending turn adjacent to or grappling with a slime rat must make an Endurance roll or be affected by Corrosive Ooze.
These vermin are not natural, nor even the warped echoes of natural things. They are extrusions of Pocharngo’s will — spontaneous effluvia where Chaos leaks into the world. Their nests resemble coral reefs built from rusted chain, softened bronze, and shattered teeth. The Mutator uses them as both spies and saboteurs, often hiding them in offerings, statuary, or the hollow walls of temples.
Their presence often precedes greater corruption: cultists of Pocharngo whisper that when the silver bells of the rat king ring, mutation follows — and soon after, dissolution of all order.
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