M MGer (Soldier Rif-Hos)(Central Basin)

(Generated 2 times)
Namelist African males (View names)
Tags
Human
Modern
Rank Novice
Race Human
Cult rank None
Notes Central Basin, Basic element of a infantry squad, they need to provid fire support and suppression. They reciverd some basic training, haven't go through many combat, nor recived in depth training. Armor is really basic, with flack vest and helmet. Suppressive Fire Specialist The Pin Down special effect requires enemies to make a Willpower check at one step harder difficulty. Sustained Fire You know how to use Machine Gun to fire long, sustained fire, using more than 3 ammo dice. On a machine gun, for caculating suppression, the ammo dice threshold decreases 1 from whatever orginal value.
CreatorPaulkwk
Stats
STR 12+1d6
CON 10+1d6
SIZ 8+1d6+1d4
DEX 8+1d6+1d4
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 5
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Age 100% View items
Alcohol 100% View items
Background Events CHA+POW% View items
Character looks 100% View items
Connections CHA+CHA% View items
Disease 5% View items

Standard skills

Athletics STR+DEX+2d10+10 Boating STR+CON Brawn STR+SIZ+2d10+10
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+2d10+10 Evade DEX+DEX+2d10 First Aid DEX+INT+2d10
Influence CHA+CHA Insight INT+POW+1d10 Locale INT+INT+40
Perception INT+POW+2d10+10 Ride DEX+POW Sing CHA+POW
Stealth DEX+INT+2d10+10 Swim STR+CON Unarmed STR+DEX
Willpower POW+POW+2d10

Professional skills

Bureaucracy INT+INT+1d10+10 Gambling INT+POW+2d10+10 Navigation INT+POW+1d10+10
Sleight DEX+CHA+2d10 Survival CON+POW+1d10+10

Custom skills

DEMOLITIONS INT+POW+1d10+10

Combat styles

Central Basin MGerSTR+DEX+2d10+10

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
PKM (a2, r6) (2)
RPK (a1, r5) (6)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
PKM (a2, r6) ranged 2d8+1 L - 160/1000/4200 None N N 5 20
RPK (a1, r5) ranged 2d8 M - 100/300/1900 None N N 5 18