M Grenadier (Soldier Rif-Hos)(Central Basin)
(Generated 15 times)
| Namelist | African males (View names) |
|---|---|
| Tags | Human Modern
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| Rank | Novice |
| Race | Human |
| Cult rank | None |
| Notes | Central Basin, Basic element of a infantry squad, they need to take out armored vehicle or fortifaction. They reciverd some basic training, haven't go through many combat, nor recived in depth training. Armor is really basic, with flack vest and helmet. Cover Utilization When behind cover, attackers suffer an additional step penalty when firing at you. Cool Under Fire You can quickly update your mental picture of the battlefield, recover from suppression. After you failed a Willpower check for Pin Down, your next Willpower check for Pin Down will be 1 difficulty grade easier. |
| Creator | Paulkwk |
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Additional features
| Feature | Probability | |
|---|---|---|
| Age | 100% | View items |
| Alcohol | 100% | View items |
| Background Events | CHA+POW% | View items |
| Character looks | 100% | View items |
| Connections | CHA+CHA% | View items |
| Disease | 5% | View items |
Standard skills
| Athletics | STR+DEX+2d10+10 | Boating | STR+CON | Brawn | STR+SIZ+2d10+10 |
|---|---|---|---|---|---|
| Conceal | DEX+POW | Dance | DEX+CHA | Deceit | INT+CHA |
| Endurance | CON+CON+2d10+10 | Evade | DEX+DEX+2d10 | First Aid | DEX+INT+2d10 |
| Influence | CHA+CHA | Insight | INT+POW+1d10 | Locale | INT+INT+40 |
| Perception | INT+POW+2d10+10 | Ride | DEX+POW | Sing | CHA+POW |
| Stealth | DEX+INT+2d10+10 | Swim | STR+CON | Unarmed | STR+DEX |
| Willpower | POW+POW+2d10 |
Professional skills
| Bureaucracy | INT+INT+1d10+10 | Gambling | INT+POW+2d10+10 | Navigation | INT+POW+1d10+10 |
|---|---|---|---|---|---|
| Sleight | DEX+CHA+2d10 | Survival | CON+POW+1d10+10 |
Custom skills
| DEMOLITIONS | INT+POW+1d10+10 |
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Combat styles
| Central Basin Grenadier | STR+DEX+2d10+10 |
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Weapon options
1-handed weaponsAmount: 0 |
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 3
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ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| AKM (a1, r4) | ranged | 2d8 | M | - | 100/300/1900 | None | N | N | 5 | 10 |
| Grenade | ranged | 1d6 | M | - | 10/NA/35 | 15/5/1.5/-/O, Potency 70 | N | N | 0 | 0 |
| RPG-7 | ranged | 2d6 | C | - | 10/NA/500 | 25/12/3/-/O, Potency 20, AP 11 at range O | N | N | 6 | 10 |
