M Grenadier (Soldier Rif-Hos)(Central Basin)

(Generated 14 times)
Namelist African males (View names)
Tags
Human
Modern
Rank Novice
Race Human
Cult rank None
Notes Central Basin, Basic element of a infantry squad, they need to take out armored vehicle or fortifaction. They reciverd some basic training, haven't go through many combat, nor recived in depth training. Armor is really basic, with flack vest and helmet. Cover Utilization When behind cover, attackers suffer an additional step penalty when firing at you. Cool Under Fire You can quickly update your mental picture of the battlefield, recover from suppression. After you failed a Willpower check for Pin Down, your next Willpower check for Pin Down will be 1 difficulty grade easier.
CreatorPaulkwk
Stats
STR 12+1d6
CON 10+1d6
SIZ 8+1d6+1d4
DEX 8+1d6+1d4
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 3
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Age 100% View items
Alcohol 100% View items
Background Events CHA+POW% View items
Character looks 100% View items
Connections CHA+CHA% View items
Disease 5% View items

Standard skills

Athletics STR+DEX+2d10+10 Boating STR+CON Brawn STR+SIZ+2d10+10
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+2d10+10 Evade DEX+DEX+2d10 First Aid DEX+INT+2d10
Influence CHA+CHA Insight INT+POW+1d10 Locale INT+INT+40
Perception INT+POW+2d10+10 Ride DEX+POW Sing CHA+POW
Stealth DEX+INT+2d10+10 Swim STR+CON Unarmed STR+DEX
Willpower POW+POW+2d10

Professional skills

Bureaucracy INT+INT+1d10+10 Gambling INT+POW+2d10+10 Navigation INT+POW+1d10+10
Sleight DEX+CHA+2d10 Survival CON+POW+1d10+10

Custom skills

DEMOLITIONS INT+POW+1d10+10

Combat styles

Central Basin Grenadier STR+DEX+2d10+10

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
AKM (a1, r4) (6)
Grenade (6)
RPG-7 (6)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
AKM (a1, r4) ranged 2d8 M - 100/300/1900 None N N 5 10
Grenade ranged 1d6 M - 10/NA/35 15/5/1.5/-/O, Potency 70 N N 0 0
RPG-7 ranged 2d6 C - 10/NA/500 25/12/3/-/O, Potency 20, AP 11 at range O N N 6 10