Undeath Spirit in Primitive Islander Elite Warrior

(Generated 66 times)
Namelist Monster Island - Savages (View names)
Tags
Cloud forest
Fantasy
Jungle
Monster island
Rank Master
Race Human
Cult rank None
Notes Blowgun has POT 70 poison. Rq6 pg 412
Creatorhkokko
Stats
STR 2d6+6+9
CON 2d6+6+9
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 7
04-06 Left leg 7
07-09 Abdomen 7
10-12 Chest 7
13-15 Right arm 7
16-18 Left arm 7
19-20 Head 7
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Attitude POW+POW% View items
Distinguishing Feature POW% View items

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Intimidating Scream*** Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder. Mythras pg 89
Combat Style Trait- Close Combat ***Swashbuckling*** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill. Mythras pg 89
Combat Style Trait- Ranged ***Skirmishing*** The style permits launching ranged attacks whilst at a run (but not whilst sprinting).Mythras pg 89
Monster Island Warrior Style ***Eiki Elites*** Champions of the tribe. Jade maces, shark toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait.
Basic Poison Spreading Paralysis: Condition: Location hit cannot be used for the duration, spreads to a nearby location once per mr until resisted Mythras pg 75
Spirit Ability Undeath Spirit: Animate (Dead Flesh) May animate a corpse up to their POW in SIZ. Adds triple its intensity to STR and CON. Cannot initiate Spirit Combat. Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead.

Standard skills

Athletics STR+DEX+60+D10 Boating STR+CON+40+D10 Brawn STR+SIZ+40+D10
Dance DEX+CHA+40+D10 Endurance CON+CON+CON+CON+CON+D10 Evade DEX+DEX+40+D10
First Aid DEX+INT+40+D10 Locale INT+INT+40+D10 Perception INT+POW+40+D10
Sing CHA+POW+40+D10 Stealth DEX+INT+30+D10 Swim STR+CON+40+D10
Unarmed STR+DEX+60+D10 Willpower POW+POW+POW+40+D10

Magic skills

Folk Magic POW+CHA+D10+60

Custom skills

Binding POW+CHA+30+D10 Navigate INT+INT+40+D10 Survival INT+POW+40+D10
Trance INT+POW+40+D10

Combat styles

Eiki Elite (Intimidating Scream)STR+DEX+70+D10

Weapon options

1-handed weapons

Amount: 1
Ixcheltu (Bleed, Entangle, Flexible) (1)
Maquahuitl 1H (Bleed) (1)

2-handed weapons

Amount: 2
Maquahuitl 2H (Bleed) (1)
Gada 2H (Bash, Stun Location) (1)

Ranged weapons

Amount: 1
Bolas (1)
Blowgun (1)

Shields

Amount: 1d2-1
Chimalli (Bash, Stun Location) (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Chimalli (Bash, Stun Location) shield 1d3 L S - Y N 4 12
Maquahuitl 2H (Bleed) 2h-melee 2d6+4 L L - Y N 3 12
Gada 2H (Bash, Stun Location) 2h-melee 1d12 H M - Y N 7 15
Ixcheltu (Bleed, Entangle, Flexible) 1h-melee 1d4+2 S VL - Y N 2 4
Maquahuitl 1H (Bleed) 1h-melee 1d6+2 M M - Y N 3 9

Folk spells

Amount: D3+3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Bladesharp 1 Curse 1 Fanaticism 1
Heal 1 Protection 1 Speedart 1