List | Feature |
Ability |
***Infrared Sense*** Sense warm-blooded living things and other warm objects, such as engines or electronic equipment, in total darkness. This sense has roughly the same range and clarity as human sight, but it does not detect anything that is the same temperature as its surroundings. Cannot sense cold-blooded creatures or doors etc |
Ability |
***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight |
Ability |
***Artful Dodger*** The creature possesses fast reflexes when wearing
nothing more restrictive than light armor. They can
use the Evade skill to dodge a melee attack without falling
prone. Against a ranged attack, it only ends up prone
if it fails the roll. If wearing heavier armor, they lose
this ability and must reduce their Evade skill by 10%. |
Ability |
***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |