Ukheg (Corp[se-Scuttler)

(Generated 68 times)
Namelist None
Tags
Carrion-eater
Classic fantasy
Rank Novice
Race Generic Quadruped
Cult rank None
Notes The UKHUSA IMAGE-Luke Starkie-crawler NOT PERMANENT ***Creeping Chills*** -. Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover. ROTTING TEETH & GUMS (Poison) -The eating habits of the Ukhusa are foul beyond imagination. The remnants of meals who have long-stopped screaming remain putrescent between the gnarled teeth of the creatures. POISON (Rot/Sepsis, POT=CONx4)
Creatorkilgs
Stats
STR 2d4+6
CON 1d6+5
SIZ 2d3+5
DEX 4d4+4
INT 1d3+1
POW 1d6+2
CHA 1
D20Hit locationArmor
01-02 Right hind leg 0
03-04 Left hind leg 0
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right foreleg 0
14-16 Left foreleg 0
17-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Infrared Sense*** Sense warm-blooded living things and other warm objects, such as engines or electronic equipment, in total darkness. This sense has roughly the same range and clarity as human sight, but it does not detect anything that is the same temperature as its surroundings. Cannot sense cold-blooded creatures or doors etc
Ability ***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Artful Dodger*** The creature possesses fast reflexes when wearing nothing more restrictive than light armor. They can use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, it only ends up prone if it fails the roll. If wearing heavier armor, they lose this ability and must reduce their Evade skill by 10%.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Blind Sewer Crocodile Diseases ***Creeping Chills*** -. Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.

Standard skills

Athletics STR+DEX+3d6+15 Brawn STR+SIZ+2d6+10 Endurance CON+CON+3d6+20
Evade DEX+DEX+4d6+15 Perception INT+POW+2d6+20 Stealth DEX+INT+3d6+20
Unarmed STR+DEX Willpower POW+POW+2d6+6

Combat styles

Bone Spurs and TeethSTR+DEX+3d6+25

Weapon options

1-handed weapons

Amount: 2
Bone-Spurred Limbs (100)

2-handed weapons

Amount: 1
Gnarly Bite (100)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bone-Spurred Limbs 1h-melee 1d4 S M - Impale Y Y 0 0
Gnarly Bite 2h-melee 1d6 S T - Bleed, Grip Y Y 0 0