Notes |
Fraonth are evil witches born of the dark musings of an evil god. They are bone-thin, with arms and legs that look little different than the leafless limbs of some long-dead tree. Their legs are four to five feet long with knobby knees, and their torsos are almost as long. Their arms are long, as thin as their legs, and drag along the ground when the creature walks.
Their faces are lost in a mess of tangled, dark hair with long chins and sunken eyes. Their mouths are tiny and offer the only color in the creature’s otherwise dark visage. Red as freshly spilled blood they cackle and mew as they wander.
ATTRIBUTES & ABILITIES
HEIGHT-SIZ+5
DESPAIR AURA
If the save fails, that victim is paralyzed by the fraonth’s presence, and remains so for 1d4 rounds. There is safety and security in numbers, however. The sight of a fraonth unnerves opponents, with
the effect being identical to the spell . In addition, a wisdom
save is required by all opponents. All individuals in a group of two or more that actually see the fraonth gain a +1 bonus.
UNNATURAL AURA: Animals, whether wild or domesticated,
can sense the unnatural presence of a fraonth at a distance of
30 feet. They will not willingly approach nearer than that, and
panic if forced to do so; they remain panicked as long as they are
within that range. WILL/Formidable
TERRIFYING MAW: Once every for rounds the fraonth is able
to open its mouth wide, exposing the utter madness of its being.
Anyone looking into the red-cake toothless pulp that is the
maw must make a successful WILLPOWER/Difficult save or be stricken with a crippling madness for 5-8 rounds. An individual stricken by this
madness crumples into a heap, terrified of what they saw. The
terrors are usually individual in nature, where one might see the
gates of hell, another might see a festering wound
SADISTIC | These witches are particularly evil and enjoy tormenting the innocent, in particular children and widows. They move quickly on their long, stilt-like legs, peering into windows or over hedgerows to terrify people. They snatch up the unwary.
If adults, the creature wrings their necks, pulling the head and torso apart and stretching the tissues near to the breaking point. Children they keep longer, oftentimes for weeks. For some demented reason, the creature mothers them, tormenting them with food, candy, and toys.
The fraonth will torment her victims for days or weeks until an opportunity presents itself to snatch or slay a victim, or until boredom overcomes them. When they attack they use their claws to deadly effect while they pick a victim to use their terrifying maw attack on. Once an individual is prone and unable to defend themselves the fraonth strangles the life out of them.
SOLITARY | OUTCASTS They are always hunting for new victims to torment. To this end they dwell on the edges of the kingdoms of men, living in abandoned fields, forests, old wood sheds, barns, and the like. They are solitary and they never travel with others of their own kind, though they do speak a broken form of the common tongue and are able to converse with others. On rare occasions, usually during some celestial event of some import, a dozen or more of the fraonth gather together to exchange news and tales of happy hunting grounds. The fraonth are hated by any and all, good and evil, for these creatures are not discerning and can see nothing beyond their own desires.
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