Manticore, Young Adult

(Generated 18 times)
Namelist None
Tags
Aig
High mountains
Mountains
Raw official
Rq6
Rank Veteran
Race Manticore
Cult rank None
Notes RAW pg 256-257
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+6
SIZ 2d6+18
DEX 3d6+6
INT 2d6+7
POW 3D6
CHA
D20Hit locationArmor
01-03 Tail 6
04-05 Right Hind leg 3
06-07 Left Hind leg 3
08-10 Hindquarters 3
11-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 5
Attributes
Movement 10
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Basic Poison Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Mythras pg 75

Standard skills

Athletics STR+DEX+2d10+24 Brawn STR+SIZ+3d10 Endurance CON+CON+2d10+45
Evade DEX+DEX+4d10+22 Perception INT+POW+2d10+27 Stealth DEX+INT+2d10+38
Willpower POW+POW+2d10+28

Professional skills

Track INT+CON+7d10

Combat styles

ManhunterSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 4
Jaws (1)
Claws (1)
Sting + Venom (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Flung Barbs + Venom (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Jaws 1h-melee 1d4 M T - Y N 3 10
Claws 1h-melee 1d6 L M - Y N 3 10
Flung Barbs + Venom ranged 1d6 L - - Y N 3 10
Sting + Venom 1h-melee 1d8 H L - Y N 3 10