Leopard

(Generated 36 times)
Namelist None
Tags
Rank Skilled
Race Tiger
Cult rank None
Notes These creatures live in forests and jungles, sometimes ranging out into nearby savannahs, plains and even deserts. They will prey on anything they can kill but they are wily animals and will not attack a foe with superior numbers or one that is obviously more than a match for them. Leopard hunt by lying in wait and springing on their prey from ambush
Creatorskarza
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+14
DEX 2d6+12
INT 2d6+6
POW 2d6
CHA 0
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+40+-10 Brawn STR+SIZ+20 Endurance CON+CON+35
Evade DEX+DEX+20 Perception INT+POW+40+-10 Stealth DEX+INT+40
Swim STR+CON+40+-10 Willpower POW+POW+35

Professional skills

Track INT+CON+40

Combat styles

Leaping Death (Teeth, Claws)STR+DEX+45+-10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Grip,Bleed Y Y 2 8 Head
Claws 1h-melee 1d6 L M - Grip,Bleed Y Y 2 8 Legs