Cinact-nact Male, Common

(Generated 3 times)
Namelist None
Tags
Rank Skilled
Race Lizardman
Cult rank Common
Notes
Creatortowergazer
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+9
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Right arm 3
17-18 Left arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Combat Style Trait- Ranged ***Ranged Marksman*** When using a ranged weapon, shift a random Hit Location roll to an adjoining body location. Mythras pg 89

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+30 Insight INT+POW+20 Locale INT+INT+40
Perception INT+POW+30 Stealth DEX+INT+30 Swim STR+CON+40
Unarmed STR+DEX+30 Willpower POW+POW+20

Magic skills

Folk Magic POW+CHA+5d10 Meditation INT+CON+4d10 Mysticism POW+CON+4d10

Custom skills

Customs INT+INT+30

Combat styles

Lizardman Warrior (Bow, Unarmed)STR+DEX+40

Weapon options

1-handed weapons

Amount: 1d2
Knife (1)
Shortspear (1)

2-handed weapons

Amount: 3
Bite (9)
Claw (9)
Tail (9)

Ranged weapons

Amount: 1
Short Bow (1)

Shields

Amount: 1

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 2h-melee 1d6 M M - None Y Y 0 0 as head
Claw 2h-melee 1d4 M M - None Y Y 0 0 as arm
Tail 2h-melee 1d4 M M - None Y Y 0 0 as tail

Folk spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Ignite 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Dismiss Elemental 1 Sacred Band 2