Marauder Crab

(Generated 48 times)
Namelist None
Tags
Fantasy
Jungle
Raw
Sea
Rank Skilled
Race Crab, Giant
Cult rank None
Notes Huge crabs the size of mastiffs, relentlessly hungry. They attempt to eat anything that moves or smells edible, swarming, pulling, tearing and gnawing. They are nimble over rocks (though too heavy to climb sheer surfaces) Their thick, stone-like shells are nearly impervious against cutting weapons. Crossbows, heavy hammers, two handed axes and picks are best. They are completely encrusted with the terrible salt, and any blow that strikes them sends up a spray that can blind an unsuspecting attacker. Their rubbery eye stalks are vulnerable. Crabs swarm and eat any fallen, in- cluding their own dead. Eating delays the swarm for several minutes until the carcass is picked clean Source: Michael Prescott, Trilemma
Creatorhkokko
Stats
STR 2d6+12
CON 3d6+6
SIZ 3d3+3
DEX 3d6+6
INT 2d6+2
POW 1d6
CHA
D20Hit locationArmor
01 Right Fourth Leg 4
02 Left Fourth Leg 4
03 Right Third Leg 4
04 Left Third leg 4
05 Right Second Leg 4
06 Left Second Leg 4
07 Right First Leg 4
08 Left First Leg 4
09-10 Abdomen 4
11-16 Cephalothorax 4
17-18 Right Pincer 4
19-20 Left Pincer 4
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Immunity to bleeding weapons***
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Blinding*** Evade or Weapon style if using shield. If fail then Blindness (Herculean modifier) for 1d3 turns.

Standard skills

Athletics STR+DEX+3d10 Brawn STR+SIZ+6d10 Endurance CON+CON+7d10
Evade DEX+DEX+3d10 Perception INT+POW+6d10 Willpower POW+POW+7d10

Combat styles

Crushing CrustaceanSTR+DEX+4d10

Weapon options

1-handed weapons

Amount: 2
Primary Pincer (1)
Secondary Pincer (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Primary Pincer 1h-melee 1d8 L M - Y N 8 11
Secondary Pincer 1h-melee 1d6 M S - Y N 8 11