Dire Badger

(Generated 36 times)
Namelist None
Tags
Rank Novice
Race Dog
Cult rank None
Notes A tremendous badger snarls and scrapes its wicked, shovel-like claws. Stocky muscles ripple beneath its streaked and shaggy fur. A relentless predator, the violent and territorial dire badger hunts frequently, killing and devouring a variety of easy prey such as rabbits, deer, and occasionally livestock. These creatures are unafraid of attacking creatures larger than they are, drawing upon an almost legendary tenacity that has won them honour and respect among many races, particularly forest-dwelling gnomes. Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger’s claws are capable of tunnelling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy. Dire badgers stand 4 feet tall at the shoulder, and weigh 500 pounds. Improved Initiative You get a +4 bonus on initiative checks. Blood Rage When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains a +5 bonus to STR and CON, as well as a +10 bonus on WIL saves. All attempts to Evade are 1 step more difficult. It is immune to all the detrimental effects of Serious Wounds and Fatigue. A Major Wound will still incapacitate. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Creatorskarza
Stats
STR 14
CON 17
SIZ 2d6+15
DEX 15
INT 2d6+6
POW 12
CHA 9
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 6 m (3.5 m Burrow)
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+30 Stealth DEX+INT+15
Willpower POW+POW+30

Professional skills

Survival CON+POW+40

Combat styles

Bite & ClawSTR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (100)
Claws (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4+2 M S - Grip, Impale Y Y 0 0 head
Claws 1h-melee 1d3+2 S M - Bleed, Grip Y Y 0 0 leg