Tarn, Gorean

(Generated 18 times)
Namelist None
Tags
Rank Veteran
Race Eagle, Giant
Cult rank None
Notes Though the tarn, like most birds, is surprisingly light for its size, this primarily having to do with the hollowness of the bones, it is an extremely powerful bird, powerful even beyond what one would expect from such a monster. Whereas large Earth birds, such as the eagle, must, when taking flights from the ground, begin with a running start, the tarn, with its incredible musculature, aided undoubtedly by the somewhat lighter gravity of Gor, can with a spring and a sudden flurry of its giant wings, lift both himself and his rider into the air. In Gorean, these birds are sometimes spoken of as Brothers of the Wind. The plumage of tarns is various, and they are bred for their colors as well as their strength and intelligence. Black tarns are used for night raids, white tarns in winter campaigns, and multicolored, resplendent tarns are bred for warriors who wish to ride proudly, regardless of the lack of camouflage. The most common tarn, however, is greenish brown. Disregarding the disproportion in size, the Earth bird which the tarn most closely resembles is the hawk, with the exception that it has a crest somewhat of the nature of a jay's. Tarns, who are vicious things, are seldom more than half tamed and, like their diminutive counterparts the hawks, are carnivorous. It is not unknown for a tarn to attack and devour his own rider. They fear nothing but the tarn-goad. They are trained by men of the Caste of Tarn Keepers to respond to it while still young, when they can be fastened by wires to the training perches. Whenever a young bird soars away or refuses obedience in some fashion, he is dragged back to the perch and beaten with the tarn-goad. Rings, comparable to those which are fastened on the legs of the young birds, are worn by the adult birds to reinforce the memory of the hobbling wire and the tarn-goad. Later, of course, the adult birds are not fastened, but the conditioning given them in their youth usually holds except when they become abnormally disturbed or have not been able to obtain food. The tarn is one of the two most common mounts of a Gorean warrior; the other is the high tharlarion, a species of saddle-lizard, used mostly by clans who have never mastered tarns They can carry from 200 pounds/90 kg/55 ENC. (Minor); 600 pounds/275 kg/165 ENC. (Lesser), to 1,500 pounds/680 kg/410 ENC. (Greater), and gives the rider a special bonus of +10 to all Riding manuevers.
Creatorkilgs
Stats
STR 4d6+18
CON 4d6+22
SIZ 5d6+22
DEX 3d6+5
INT 1d6+2
POW 3d6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-10 Abdomen 1
11-14 Chest 1
15-16 Right Wing 0
17-18 Left Wing 0
19-20 Head 1
Attributes
Movement 6m (20m flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.

Standard skills

Athletics STR+DEX+2d10+20 Brawn STR+SIZ+3d10+20 Endurance CON+CON+2d10+25
Evade DEX+DEX+3d10 Perception INT+POW+2d10+30 Willpower POW+POW+2d10+20

Custom skills

Fly STR+CON+2d10+30

Combat styles

Death From The AboveSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 3
Wing Buffet (1)
Claw (1)
Peck (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Wing Buffet 1h-melee 1d8 E VL - bash Y Y 4 9 wing
Claw 1h-melee 1d8 E VL - grip. bleed Y Y 4 9 leg
Peck 1h-melee 1d10 E VL - sunder Y Y 4 9 head