Frost Walkers
(Generated 62 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Zombie |
Cult rank | None |
Notes | If wounded by a bite attack, after the fight roll to see if you get infected with the Maledictio Geli curse. One of the cursed, often in the middle of the pack, is the "core node" if they should be destroyed the hive mind falls apart. |
Creator | Maximus |
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Non-random features
List | Feature |
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Ability | ***Hive Mind*** What single creature knows - all others know immediately |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Malformity | Horrible scars from fights |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+30 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+30 | Perception | INT+POW+30 | Stealth | DEX+INT+30 |
Unarmed | STR+DEX+30 | Willpower | POW+POW+30 |
Combat styles
Mutated & Unarmed | STR+SIZ+30 |
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Weapon options
1-handed weaponsAmount: d3+1
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2-handed weaponsAmount: |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6+1d2 | M | T | - | Bleed, Infect | Y | Y | Head | |
Mutation | 1h-melee | 1d10 | M | M | - | Bash | Y | Y | Limb | |
Unarmed | 1h-melee | 1d6 | M | M | - | Bash | Y | Y | Limb |