Frost Walkers

(Generated 62 times)
Namelist None
Tags
Rank Novice
Race Zombie
Cult rank None
Notes If wounded by a bite attack, after the fight roll to see if you get infected with the Maledictio Geli curse. One of the cursed, often in the middle of the pack, is the "core node" if they should be destroyed the hive mind falls apart.
CreatorMaximus
Stats
STR 3d6-2
CON 2d6+6-2
SIZ 2d6+6-2
DEX 2d6-2
INT 3d6-2
POW 3d6-2
CHA 2d6-2
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Hive Mind*** What single creature knows - all others know immediately
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Malformity Horrible scars from fights

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Combat styles

Mutated & UnarmedSTR+SIZ+30

Weapon options

1-handed weapons

Amount: d3+1
Bite (100)
Mutation (33)
Unarmed (67)

2-handed weapons

Amount:

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+1d2 M T - Bleed, Infect Y Y 0 0 Head
Mutation 1h-melee 1d10 M M - Bash Y Y 0 0 Limb
Unarmed 1h-melee 1d6 M M - Bash Y Y 0 0 Limb