Sewer Ghoul - Abomination

(Generated 31 times)
Namelist None
Tags
Fantasy
Glorantha
High plateau
Monster island
Undead
Rank Veteran
Race Ghoul
Cult rank None
Notes The abomination sewer ghoul is a twisted, huge creature that lurks in the dark, labyrinthine sewers of Hombori Tondo, preying on the city’s forgotten and unwary. A mix of desperation, decay, and malevolence defines these creatures, which are thought to have once been human but have degenerated into a monstrous existence through years of consuming carrion, filth, and even other sewer dwellers. Their presence has become an unsettling urban legend among the city’s poor and scavengers, whispered about in hushed tones by those who fear the dark. Physical Description • Size and Build: They are strong and hulky, with hunched backs and elongated limbs, giving them a grotesque, predatory appearance. Despite their wiry frames, they are unnervingly strong and move with startling agility. • Skin and Features: Their grey, mottled skin, slick with grime and sludge, helps them blend into the sewer walls. Thin patches of stringy hair cling to their skulls, and their sunken eyes glow faintly in the dark, reflecting an eerie yellow light. Their mouths are filled with jagged, uneven teeth, yellowed and cracked from gnawing on bones and waste. • Odor and Sound: Sewer ghouls exude a putrid stench, a nauseating mix of rotting flesh, sewage, and damp decay. Their voices are guttural and chittering, often accompanied by disturbing giggles or rasping breaths.
Creatorhkokko
Stats
STR 3d6+18
CON 3d6+3
SIZ 2d6+18
DEX 3d6+3
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder.
Ability ***Vulnerable to Iron *** Increase all damage that penetrates by 50%. If wearing any form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade harder.
Ability ***Ghoulish Bite*** If a bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death.

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ Endurance CON+CON+32
Evade DEX+DEX+22 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+30

Combat styles

Deathless Horror (Claws, TeethSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 S T - Impale Y Y 1 5 Limb
Teeth 1h-melee 1d3 S T - Grip, Impale Y Y 1 5 Head