Sewer Ghoul

(Generated 36 times)
Namelist None
Tags
Fantasy
Glorantha
High plateau
Monster island
Raw
Rq6
Undead
Rank Veteran
Race Ghoul
Cult rank None
Notes Sewer Ghoul of Hombori Tondo The sewer ghoul is a twisted, man-sized creature that lurks in the dark, labyrinthine sewers of Hombori Tondo, preying on the city’s forgotten and unwary. A mix of desperation, decay, and malevolence defines these creatures, which are thought to have once been human but have degenerated into a monstrous existence through years of consuming carrion, filth, and even other sewer dwellers. Their presence has become an unsettling urban legend among the city’s poor and scavengers, whispered about in hushed tones by those who fear the dark. Physical Description • Size and Build: Sewer ghouls are roughly man-sized, standing at about 5 to 6 feet tall. They are gaunt, with hunched backs and elongated limbs, giving them a grotesque, predatory appearance. Despite their wiry frames, they are unnervingly strong and move with startling agility. • Skin and Features: Their grey, mottled skin, slick with grime and sludge, helps them blend into the sewer walls. Thin patches of stringy hair cling to their skulls, and their sunken eyes glow faintly in the dark, reflecting an eerie yellow light. Their mouths are filled with jagged, uneven teeth, yellowed and cracked from gnawing on bones and waste. • Odor and Sound: Sewer ghouls exude a putrid stench, a nauseating mix of rotting flesh, sewage, and damp decay. Their voices are guttural and chittering, often accompanied by disturbing giggles or rasping breaths.
Creatorhkokko
Stats
STR 3d6+6
CON 3d6+3
SIZ 1d6+8
DEX 2d6+3
INT 1d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Ghoulish Bite*** If a bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death.

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ Endurance CON+CON+32
Evade DEX+DEX+22 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+30

Custom skills

Death Sense Regeneration 100 Undead

Combat styles

Deathless Horror (Claws, TeethSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claws (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 S T - Grip, Bleed Y Y 1 5 Arms
Teeth 1h-melee 1d3 S T - Grip, Bleed Y Y 1 5 Head