Sewer Ghoul
(Generated 36 times)Namelist | None |
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Tags | Fantasy Glorantha High plateau Monster island Raw Rq6 Undead
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Rank | Veteran |
Race | Ghoul |
Cult rank | None |
Notes | Sewer Ghoul of Hombori Tondo The sewer ghoul is a twisted, man-sized creature that lurks in the dark, labyrinthine sewers of Hombori Tondo, preying on the city’s forgotten and unwary. A mix of desperation, decay, and malevolence defines these creatures, which are thought to have once been human but have degenerated into a monstrous existence through years of consuming carrion, filth, and even other sewer dwellers. Their presence has become an unsettling urban legend among the city’s poor and scavengers, whispered about in hushed tones by those who fear the dark. Physical Description • Size and Build: Sewer ghouls are roughly man-sized, standing at about 5 to 6 feet tall. They are gaunt, with hunched backs and elongated limbs, giving them a grotesque, predatory appearance. Despite their wiry frames, they are unnervingly strong and move with startling agility. • Skin and Features: Their grey, mottled skin, slick with grime and sludge, helps them blend into the sewer walls. Thin patches of stringy hair cling to their skulls, and their sunken eyes glow faintly in the dark, reflecting an eerie yellow light. Their mouths are filled with jagged, uneven teeth, yellowed and cracked from gnawing on bones and waste. • Odor and Sound: Sewer ghouls exude a putrid stench, a nauseating mix of rotting flesh, sewage, and damp decay. Their voices are guttural and chittering, often accompanied by disturbing giggles or rasping breaths. |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Ability | ***Ghoulish Bite*** If a bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. |
Standard skills
Athletics | STR+DEX+25 | Brawn | STR+SIZ | Endurance | CON+CON+32 |
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Evade | DEX+DEX+22 | Perception | INT+POW+30 | Unarmed | STR+DEX+40 |
Willpower | POW+POW+30 |
Custom skills
Death Sense | Regeneration | 100 | Undead | ||
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Combat styles
Deathless Horror (Claws, Teeth | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4 | S | T | - | Grip, Bleed | Y | Y | Arms | |
Teeth | 1h-melee | 1d3 | S | T | - | Grip, Bleed | Y | Y | Head |