Notes |
Expanded Magic
High Elves treat their POW as 5 points higher for determining their maximum Magic points.. Can use all forms of Winds of Magic
Immune Chaos
High Elves cannot be mutated by Chaos
Armour Penalty
High Elves that use Flexible Armour Gain 1 grade Penalty to using magic, Ridgid armor gives 2 grades Penalty.
Elven Life Sense
In tune with the rhythms of nature, elves can determine the vitality of any living creature by touch alone. If the elf makes a successful Perception roll, it learns of the target’s current injuries, Fatigue level, and whether it is currently afflicted by any poison or disease. The creature is also aware of any form of life within a number of meters equal to 10% of their Willpower skill, which may make Stealth difficult to accomplish.
Resistance to Sleep and Charm
Due to complex elven cognition, elves find checks to resist sleep and charm spells 2 grades easier. They may drop this resistance and accept the magic’s effects if they choose.
Elvensight
Superior elven sight allows the elf the ability to see twice the distance of humans illuminated. Elves have Night sight up to 40m, and can see twice as far in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these circumstances. Elvensight also includes limited darksight in non-magical darkness up to 10m and is black and white only.
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Stealthy
Elves wearing nothing more restrictive than flexible armor find Stealth tests 1 grade easier.
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