Notes |
Racial Abilities
1. Night Vision
Description: Goblins are adapted to living underground and in dark places.
Mechanics: Goblins can see in dim light as if it were bright light and in darkness as if it were dim light.
Sneaky
Description: Goblins are naturally stealthy and adept at moving unnoticed.
Mechanics: Goblins gain a bonus to Stealth checks 1 Grade Easier. They can reroll a failed Stealth check once per day.
Cowardly
Description: Goblins are known for their cowardice and tendency to flee when the odds are against them.
Mechanics: Goblins suffer a 1 Grade penalty to Willpower checks. However, when fleeing or evading combat, they gain a bonus to their Athletics for fleeing.
Pack Tactics
Description: Goblins are more effective when they outnumber their foes.
Mechanics: Goblins gain a bonus to attack rolls when an ally is within 1 Meter of the target and isn't incapacitated.
Scavengers
Description: Goblins are experts at finding and repurposing useful items from their environment.
Mechanics: Goblins have a 1 grade bonus to perception search checks to find hidden items or salvage useful materials. They can craft rudimentary tools and weapons from scavenged materials with ease. No penalty to crafting without correct materials
Poison Affinity
Description: Goblins often use poison in their weapons and traps.
Mechanics: Goblins have proficiency with poisons. They gain a 1 grade bonus to Craft (Poison) checks and can apply poison to their weapons without risk of accidentally poisoning themselves.
Waaagh!
Description: Goblins can tap into the collective energy of their kind to boost their fighting spirit.
Mechanics: Once per day, a Goblin can invoke the Waaagh! to gain a temporary boost to any Attribute or skill check for a short duration. Will power check, if you fail cannot attempt again for a day
Tinkerer
Description: Goblins have a knack for creating and tinkering with gadgets and traps.
Mechanics: Goblins gain a 1 grade bonus to Craft (Trap) and Craft (Gadget) checks. They can create simple mechanical devices more quickly than other races.
Quick Reflexes
Description: Goblins are known for their quick reactions and ability to dodge danger.
Mechanics: Goblins gain a 1 grade bonus to Evade checks. Once per engagement after damage is rolled you may use quick reflexes to half the damage.
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