Warhammer Goblin Template

(Generated 43 times)
Namelist None
Tags
Rank Novice
Race Goblin
Cult rank None
Notes Racial Abilities 1. Night Vision Description: Goblins are adapted to living underground and in dark places. Mechanics: Goblins can see in dim light as if it were bright light and in darkness as if it were dim light. Sneaky Description: Goblins are naturally stealthy and adept at moving unnoticed. Mechanics: Goblins gain a bonus to Stealth checks 1 Grade Easier. They can reroll a failed Stealth check once per day. Cowardly Description: Goblins are known for their cowardice and tendency to flee when the odds are against them. Mechanics: Goblins suffer a 1 Grade penalty to Willpower checks. However, when fleeing or evading combat, they gain a bonus to their Athletics for fleeing. Pack Tactics Description: Goblins are more effective when they outnumber their foes. Mechanics: Goblins gain a bonus to attack rolls when an ally is within 1 Meter of the target and isn't incapacitated. Scavengers Description: Goblins are experts at finding and repurposing useful items from their environment. Mechanics: Goblins have a 1 grade bonus to perception search checks to find hidden items or salvage useful materials. They can craft rudimentary tools and weapons from scavenged materials with ease. No penalty to crafting without correct materials Poison Affinity Description: Goblins often use poison in their weapons and traps. Mechanics: Goblins have proficiency with poisons. They gain a 1 grade bonus to Craft (Poison) checks and can apply poison to their weapons without risk of accidentally poisoning themselves. Waaagh! Description: Goblins can tap into the collective energy of their kind to boost their fighting spirit. Mechanics: Once per day, a Goblin can invoke the Waaagh! to gain a temporary boost to any Attribute or skill check for a short duration. Will power check, if you fail cannot attempt again for a day Tinkerer Description: Goblins have a knack for creating and tinkering with gadgets and traps. Mechanics: Goblins gain a 1 grade bonus to Craft (Trap) and Craft (Gadget) checks. They can create simple mechanical devices more quickly than other races. Quick Reflexes Description: Goblins are known for their quick reactions and ability to dodge danger. Mechanics: Goblins gain a 1 grade bonus to Evade checks. Once per engagement after damage is rolled you may use quick reflexes to half the damage.
Creatorlocky09
Stats
STR 2d6+2
CON 3d6
SIZ 1d3+9
DEX 2d6+15
INT 3d6+4
POW 3d6
CHA 2d6+4
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 4
Natural armor No

Standard skills

Athletics STR+DEX+4d10+15 Boating STR+CON+4d10 Brawn STR+SIZ+4d10
Conceal DEX+POW+4d10 Dance DEX+CHA+4d10 Deceit INT+CHA+4d10+15
Endurance CON+CON+4d10 Evade DEX+DEX+4d10+15 First Aid DEX+INT+4d10
Influence CHA+CHA+4d10 Insight INT+POW+4d10 Locale INT+INT+4d10
Perception INT+POW+4d10+15 Ride DEX+POW+4d10 Sing CHA+POW+4d10
Stealth DEX+INT+4d10+15 Swim STR+CON+4d10 Unarmed STR+DEX+4d10
Willpower POW+POW+4d10

Magic skills

Binding POW+CHA+8d10 Exhort INT+CHA+8d10 Folk Magic POW+CHA+8d10
Invocation INT+CHA+8d10 Meditation INT+CON+8d10 Mysticism POW+CON+8d10
Shaping INT+POW+8d10 Trance POW+CON+8d10

Professional skills

Acrobatics STR+DEX+4d10+15 Disguise INT+CHA+4d10+15 Lockpicking DEX+DEX+4d10+15
Sleight DEX+CHA+4d10+15

Combat styles

Primary Combat StyleSTR+DEX+4d10+15

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0