Notes |
Vampire Reflex
Initiative +5
ALLERGY (SUNLIGHT)
Sunlight only causes 1d3 damage per minute to each location it contacts. However, while in sunlight, vampires cannot
use any powers, including their Gaze Attack, or spend Magic
Points for any reason. In addition, while in sunlight, all Willpower rolls to resist supernatural powers become Formidable.
Vampires who are exposed to sunlight first visibly smoke and
smolder, and eventually catch on fire.
Running Water Weakness
Lakes/Sea/Rivers only causes 1d3 damage per minute to each location it contacts. However, while in sunlight, vampires cannot
use any powers, including their Gaze Attack, or spend Magic
Points for any reason. In addition, while in sunlight, all Willpower rolls to resist supernatural powers become Formidable.
Vampires who are exposed to Water first visibly smoke and
smoulder, and eventually catch on fire.
Religious Weakness
Vampires Take double damage from priests, They cannot enter places of Religious belief at all.
Fire Weakness
Vampires take double damage from fire
Silver Weakness
Vampires take double damage from Silver
Mundane Resistance
Vampires are resistant to mundane weapons taking half damage
ENTERING DWELLINGS
Vampires cannot enter a home or residence without an invitation from someone who lives there. Only locations where an intelligent creature regularly dwells enjoy this protection
BLOOD THIRST
To successfully feed, a vampire must drain a victim of at least two Fatigue levels of blood. This amount of blood is sufficient to sustain the vampire for one week.
Drinking blood is also the only way a vampire can heal damage. Draining two Fatigue level from a target heals all of the vampire’s Minor Wounds, draining three Fatigue levels from a target heals all of the vampire’s Serious Wounds, and draining all blood from a target heals all of the vampire’s Major Wounds. Healing Major Wounds allows the vampire to regenerate lost or crippled limbs. However, vampires must make a successful standard Willpower roll to stop feeding. If the vampire is currently suffering from a Serious or Major Wound, this Willpower roll becomes Formidable. Also, for each week it does not feed, the vampire suffers a level of Fatigue which does not recover until it feeds again. If the vampire drops to the level of Comatose, they enter a state of suspended animation, but do not die.
Pouring blood down the throat of an incapacitated or comatose vampire allows it to feed. Vampires must feed to restore Fatigue and heal damage, and they cannot use any form of magic to restore Fatigue or to heal any injury.
This will also gain you Magic Points back every time you feed you gain your 1d Healing rate.
No other form of healing will heal you only drinking blood.
Endurance Immunity
Vampires are immune to Endurance effects from Fatigue, Breathing, Mundane Poisons and Diseases. And do not require sleep.
GAZE ATTACK
Lesser vampires’ Gaze Attack only functions for POW minutes, after which it ends. Also, lesser vampires’ Gaze Attacks do not work on any other vampires and they cannot use Gaze Attack to force anyone to perform obviously self-destructive acts. Opposed Willpower Tests
THE EFFECTS OF LESSER VAMPIRE BLOOD
Any living being who drinks sufficient lesser vampire blood to cause the vampire to lose a Fatigue Level regains all lost Minor wounds as well as all lost Fatigue. Gain 3 Levels of Fatigue to heal all serious wounds.Also, smearing a drop of vampire blood (which is insufficient to have any effect on the vampire) automatically heals the bite marks a vampire leaves on a human or other living creature. Vampires often use this to conceal their feeding
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