Warhammer Vampire Template

(Generated 58 times)
Namelist None
Tags
Rank Novice
Race Vampire
Cult rank None
Notes Vampire Reflex Initiative +5 ALLERGY (SUNLIGHT) Sunlight only causes 1d3 damage per minute to each location it contacts. However, while in sunlight, vampires cannot use any powers, including their Gaze Attack, or spend Magic Points for any reason. In addition, while in sunlight, all Willpower rolls to resist supernatural powers become Formidable. Vampires who are exposed to sunlight first visibly smoke and smolder, and eventually catch on fire. Running Water Weakness Lakes/Sea/Rivers only causes 1d3 damage per minute to each location it contacts. However, while in sunlight, vampires cannot use any powers, including their Gaze Attack, or spend Magic Points for any reason. In addition, while in sunlight, all Willpower rolls to resist supernatural powers become Formidable. Vampires who are exposed to Water first visibly smoke and smoulder, and eventually catch on fire. Religious Weakness Vampires Take double damage from priests, They cannot enter places of Religious belief at all. Fire Weakness Vampires take double damage from fire Silver Weakness Vampires take double damage from Silver Mundane Resistance Vampires are resistant to mundane weapons taking half damage ENTERING DWELLINGS Vampires cannot enter a home or residence without an invitation from someone who lives there. Only locations where an intelligent creature regularly dwells enjoy this protection BLOOD THIRST To successfully feed, a vampire must drain a victim of at least two Fatigue levels of blood. This amount of blood is sufficient to sustain the vampire for one week. Drinking blood is also the only way a vampire can heal damage. Draining two Fatigue level from a target heals all of the vampire’s Minor Wounds, draining three Fatigue levels from a target heals all of the vampire’s Serious Wounds, and draining all blood from a target heals all of the vampire’s Major Wounds. Healing Major Wounds allows the vampire to regenerate lost or crippled limbs. However, vampires must make a successful standard Willpower roll to stop feeding. If the vampire is currently suffering from a Serious or Major Wound, this Willpower roll becomes Formidable. Also, for each week it does not feed, the vampire suffers a level of Fatigue which does not recover until it feeds again. If the vampire drops to the level of Comatose, they enter a state of suspended animation, but do not die. Pouring blood down the throat of an incapacitated or comatose vampire allows it to feed. Vampires must feed to restore Fatigue and heal damage, and they cannot use any form of magic to restore Fatigue or to heal any injury. This will also gain you Magic Points back every time you feed you gain your 1d Healing rate. No other form of healing will heal you only drinking blood. Endurance Immunity Vampires are immune to Endurance effects from Fatigue, Breathing, Mundane Poisons and Diseases. And do not require sleep. GAZE ATTACK Lesser vampires’ Gaze Attack only functions for POW minutes, after which it ends. Also, lesser vampires’ Gaze Attacks do not work on any other vampires and they cannot use Gaze Attack to force anyone to perform obviously self-destructive acts. Opposed Willpower Tests THE EFFECTS OF LESSER VAMPIRE BLOOD Any living being who drinks sufficient lesser vampire blood to cause the vampire to lose a Fatigue Level regains all lost Minor wounds as well as all lost Fatigue. Gain 3 Levels of Fatigue to heal all serious wounds.Also, smearing a drop of vampire blood (which is insufficient to have any effect on the vampire) automatically heals the bite marks a vampire leaves on a human or other living creature. Vampires often use this to conceal their feeding
Creatorlocky09
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+9
DEX 2d6+9
INT 2d6+9
POW 2d6+9
CHA 2d6+9
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 8
Natural armor No

Standard skills

Athletics STR+DEX+4d10+15 Boating STR+CON+4d10 Brawn STR+SIZ+4d10
Conceal DEX+POW+4d10 Dance DEX+CHA+4d10 Deceit INT+CHA+4d10
Endurance CON+CON+4d10 Evade DEX+DEX+4d10 First Aid DEX+INT+4d10
Influence CHA+CHA+4d10+15 Insight INT+POW+4d10 Locale INT+INT+4d10
Perception INT+POW+4d10+15 Ride DEX+POW+4d10 Sing CHA+POW+4d10
Stealth DEX+INT+4d10 Swim STR+CON+4d10+15 Unarmed STR+DEX+4d10
Willpower POW+POW+4d10+15

Magic skills

Invocation INT+CHA+4d10+15 Shaping INT+POW+4d10

Professional skills

Acrobatics STR+DEX+4d10+15 Bureaucracy INT+INT+4d10+15 Commerce INT+CHA+4d10+15
Oratory POW+CHA+4d10+15

Custom skills

Lore INT+INT+4d10+15

Combat styles

VampireSTR+DEX+4d10+15

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Sorcery spells

Amount: 6
SpellProb.   SpellProb.   SpellProb.
Dominate 1 Enhance 1 Haste 1
Repulse 1 Revivify 1 Shapechange to 1
Wrack 1