Notes |
Classic Fantasy mummies are only harmed by magic weapons; however, they are very susceptible to fire. Susceptible to fire (damage rolled as % -> fire - continues damage each fire on that hitloc).
Abilities: Terrifying, Immunity (Sleep, Paralysis, Charm, Hold, and Cold-based spells), Intensity 6 versus Turn Undead, and Undead.
Passions:
Evil (Hateful and Murderous) 52%, Average Lair: 2-8, and Treasure Type: A, (M).
Finally, Classic Fantasy mummies possess a horrible rotting disease that is inflicted on any they come into contact with, called Mummy Rot.
Mummy Rot
This horrible disease, sometimes called a wasting disease, is inflicted through contact with mummified corpses previously granted un-life.
Application: Contact
Potency: 80
Resistance: Endurance
Onset time: 1 month
Duration: Permanent until disease removed
Conditions: Disease manifests 1 month after it is acquired with the character no longer benefiting from the use of healing potions or spells, and their Healing Rate being reduced by 1. Healing Rates reduced to 0 only heal naturally every other time period. In addition, the victim suffers the loss of 2 points of CHA, along with another 2 every month thereafter. After 1d3+3 months has passed, or CHA reaches 0 (whichever comes first), the character suffers death. Those killed by this disease cannot be raised from death without the casting of Cure Disease and Raise Dead, both cast within 1 hour of death.
Antidote/Cure: Can be cured by a casting of Remove Disease. The disease may also be removed by powdering the gem from a Periapt of Health and sprinkling the dust on the victim. Any CHA loss is permanent; however, it can be restored by the casting of Restoration as normal. |