Selene - Lunar Elemental, 3 cubic meters

(Generated 6 times)
Namelist None
Tags
Fantasy
Glorantha
Rank Skilled
Race Elemental
Cult rank None
Notes Only magical spells or weapons affect. Selenes are lunar elementals tied to the Blue Moon. They are formed from the glow produced by certain stones, fragments of the Blue Moon, dating from the time she was shattered and much of her form fell to earth. Such stones are expensive, difficult to obtain, and normally available only to priests. Each 6 ENC of Blue Moon fragments produce enough glow to form 1 cubic meter of selene. Selenes are invisible and undetectable to most. natural senses. Spells such as [[Second Sight]] can be used to perceive the selene's POW or magic points. [[Witchsight]] can see them Each round that a victim is completely englobed by a selene, he loses one magic point and one hit point. A selene can engulf 10 SIZ points of opponent per cubic meter of volume it possesses. Selenes have a loose misty structure, much like that of lunes or shades, which can be broken up by at-tacks. Because these entities are invisible, an attacker's chances to hit is Formidable normally or Hard if he is actually engulfed by it. Selenes have the same statistics as shades. The magic point and hit point drain takes place last in the round the selene engulfed its victim.
Creatorhkokko
Stats
STR 2d6+12
DEX 1d6+6
INT 2d6+3
POW 1d6+9
D20Hit locationArmor
01-20 Elemental 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2D10+15 Endurance CON+CON
Evade DEX+DEX+10+4D10 Perception INT+POW+20 +2D10 Willpower POW+POW+40+1D10

Combat styles

Elemental Combat StyleSTR+DEX+25+2D10

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39