Golem (Book of Schemes)

(Generated 18 times)
Namelist Medieval Jewish males (View names)
Tags
Rank Veteran
Race Golem
Cult rank None
Notes An amalgam of clay, stone, and metal brought to life by the bastardisation of alchemy and archaic blood rituals, the golem is a rare and terrible sight. It carries with it an air of otherness that is quite disturbing, especially to magic users. Constructing golems is a rare art, known only to very few sorcerers or magi around the world who guard the secret passionately. Other than the daunting task of physically forming a functional body for the golem, bringing it to life requires forming an artificial mind (see the Form Mind spell on page 153) and bonding it with a powerful earth spirit (page 158). The bond is maintained by a magical contract, which requires the life force of the maker to produce and is placed in the head of the body. In game terms, producing a golem requires permanently sacrificing one point of POW for each full 10 points of SIZ of the desired vessel.
CreatorHellhound_Havoc
Stats
STR 2d6+18
CON 2d6+18
SIZ 2d6+28
DEX 2d6+3
INT 2d6+3
POW 2d6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Attributes
Movement 8 m
Natural armor Yes

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Immune to Magic***
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX-20 Brawn STR+SIZ+20 Endurance CON+CON+25
Evade DEX+DEX+10 Perception INT+POW+10 Stealth DEX+INT+25
Willpower POW+POW+45

Combat styles

Golem Rage (Bash & Grab. Trait: Batter Aside)STR+DEX+3

Weapon options

1-handed weapons

Amount: 1
Bash (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bash 1h-melee 1d8 H L - Y Y 0 0 As arm