Old Chapel Ghoul
(Generated 61 times)Namelist | African males (View names) |
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Tags | Cthulhu Fantasy High plateau Monster island Weird of hali
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Rank | Skilled |
Race | Ghoul |
Cult rank | None |
Notes | Berserker state begins when a ghoul dips below half its HP. Ghouls can be male or female. |
Creator | EddieJay212 |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Combat Style Trait- Close Combat | ***Berserker*** The style emphasises entering into a violent frenzy where personal safety and pain are disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5 to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. - Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are applied.""" |
Standard skills
Athletics | STR+DEX+5d10 | Endurance | CON+CON+3d10+32 | Evade | DEX+DEX+4d10 |
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Perception | INT+POW+6d10 | Stealth | DEX+INT+4d10 | Unarmed | STR+DEX+8d10 |
Willpower | POW+POW+3d10 |
Professional skills
Track | INT+CON+5d10 |
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Combat styles
Festering Claws & Teeth | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4 | S | T | - | Grip, Bleed | N | N | 0 | 4 |
Teeth | 1h-melee | 1d3 | S | T | - | Grip, Bleed | N | N | 0 | 4 |