hangman's thugs

(Generated 12 times)
Namelist Glorantha - Orlanthi males (View names)
Tags
Rank Novice
Race Human
Cult rank None
Notes The Hangman's thugs are a grim and unsettling sight, each marked by the signature nooses they wear around their necks—a morbid badge of their allegiance to the Hangman's twisted sense of justice. These thugs are a diverse group of former inmates and broken guards who have succumbed to the Hangman's influence, embracing his brutal and perverse code. They move with a cold, calculated demeanour, their eyes devoid of mercy. Their attire is a mishmash of torn inmate uniforms and ragged guard gear, stained with blood and grime. The nooses around their necks are tight enough to chafe and bruise, serving as a constant reminder of their master's power and the fate that awaits them should they fail. Special Ability Noose of Loyalty: The thugs' nooses are enchanted with a dark bond to the Hangman. If a thug is killed while wearing their noose, they can make a final attack on their killer with a +20% bonus to hit, driven by a burst of vengeful energy. This attack deals double damage if it hits. The thug then dies immediately after this attack.
Creatorskarza
Stats
STR 14
CON 12
SIZ 2d6+6
DEX 11
INT 9
POW 10
CHA 8
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 1
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+2D10+20 Brawn STR+SIZ+2D10+20 Deceit INT+CHA+2D10+20
Endurance CON+CON+2D10+20 Evade DEX+DEX+2d10+40 Influence CHA+CHA+2D10+20
Insight INT+POW+2D10+20 Perception INT+POW+2D10+20 Stealth DEX+INT+2d10+30
Unarmed STR+DEX+2d10+30 Willpower POW+POW+2D10+20

Combat styles

the jury is outSTR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 3
Club (1)
Knife (1)
Punch (2000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Punch 1h-melee 1d3+1 S T - Grip, Stun Location, Take Weapon Y Y 0 0 arm