Ashenhold Asylum fast inmate

(Generated 109 times)
Namelist Glorantha - Orlanthi males (View names)
Rank Novice
Race Human
Cult rank None
Notes Dexterous inmate in the asylum. Dont have every weapon GM decides) Sneak attack +1d2 Iron hands: +1 damage to unarmed and kata attacks Do or Die Kata: Allows dual weapon combinations to use the Flurry special effect, provided that each subsequent attack utilises the alternating weapon Steps on eggshells: May use Evade to dodge blows in martial arts combat without ending up prone Hard Weapon Kata: Can use a specific weapon set with martial arts skill.
STR 2d5+8
CON 2d6+6
SIZ 2d6+6
DEX 1d6+12
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+2D10+20 Brawn STR+SIZ+2D10+20 Deceit INT+CHA+2D10+20
Endurance CON+CON+2D10+20 Evade DEX+DEX+2d10+40 Insight INT+POW+2D10+20
Perception INT+POW+2D10+20 Stealth DEX+INT+2d10+30 Unarmed STR+DEX+2d10+30
Willpower POW+POW+2D10+20

Professional skills

Acrobatics STR+DEX+2d10+40

Custom skills

Martial arts (hard external style) STR+DEX+2d10+30

Combat styles

Two weapon figthing (do or die and excellent footwork)STR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 4
Knife (1)
Chain (1)
Baton (1)
Punch (2000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Hand crossbow (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Baton 1h-melee 1d4+1 M M - Stun location Y N 3 4 arm
Hand crossbow ranged 1d6 M - 10/25/50 Impale. 1d4 bolts N N 4 2
Punch 1h-melee 1d3+1 S T - Grip, Stun Location, Take Weapon Y Y 0 0 arm