Edom operative - Super Strength
(Generated 24 times)Namelist | Saxon males and females (View names) |
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Tags | |
Rank | Veteran |
Race | Human |
Cult rank | None |
Notes | |
Creator | Zeddican |
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Non-random features
List | Feature |
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Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+5d6 | Brawn | STR+SIZ+5d6 | Endurance | CON+CON+6d6 |
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Evade | DEX+DEX+4d6 | First Aid | DEX+INT+4d6 | Influence | CHA+CHA+3d6 |
Perception | INT+POW+5d6 | Stealth | DEX+INT+3d6 | Unarmed | STR+DEX+6d6 |
Willpower | POW+POW+4d6 |
Combat styles
Edom Operative | STR+DEX+5d6 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Semi Automatic Rifle | ranged | 2d6-1 | M | - | - | None | Y | N | 6 | 10 |
9mm Pistol | ranged | 1d6+1 | M | - | - | None | Y | N | 6 | 8 |
Shotgun (combat) | ranged | 3d6 | M | - | - | None | Y | N | 6 | 12 |
Automatic Rifle | ranged | 2d6+1 | M | - | 200/900/2000 | None | Y | N | 6 | 10 |