Horned Devil Template

(Generated 126 times)
Namelist None
Tags
Rank Master
Race Horned Devil
Cult rank None
Notes • Spell-Like Abilities (These act just like the spells listed with the same name in the Magic Book): - Advanced Illusion - Animate Dead - Charm Being - Detect Magic - Invisibility - Know Passions (always active) - Lightning Bolt (3/day) - Precise Teleport - Produce Flame - Pyrotechnics - Read Thoughts - Suggestion - Telepathy - Wall of Fire (1/day) Once per day, a horned devil has a 50% chance to Gate in two to 12 barbed devils, or a 20% chance of another one to three horned devils. • Other Abilities: - Mundane Weapon Immunity: +2 or better magical weapons are needed to harm - Terrifying: See Tenacity above. - Darkvision: Darkvision enables a creature to typically see up to 60 feet in dim light as if it were bright light (standard Perception rolls to spot something) and in darkness as if it were dim light (Perception rolls to spot something are Hard). Within that darkness, they discern colors only in shades of gray. Darkvision does not allow vision in magical darkness. - Devil: It is two Difficulty Grades harder for a cleric to Turn a demon or devil. - Flying: The creature automatically succeeds in everyday moving and maneuvering whilst flying, and need not roll their Fly skill unless attempting an unusually difficult task, such as flying against a powerful wind, evading a ranged attack in the air, or out-maneuvering an aerial foe. A flyer may substitute the Fly skill (base STR+DEX) for Evade whilst fighting whilst aloft. - Magic Resistance 50% - Has a 50% chance irrespective of Willpower of simply not being affected by magic spells that have been cast upon them. - Regeneration (1HP in each wounded location per Round)
Creatorgloranphile
Stats
STR 3d6+12
CON 2d6+21
SIZ 2d6+21
DEX 3d6+4
INT 2d6+9
POW 3d6+14
CHA 2d6+8
D20Hit locationArmor
01-02 Tail 11
03-04 Right Leg 11
05-06 Left Leg 11
07-09 Abdomen 11
10 Chest 11
11-12 Right Wing 11
13-14 Left Wing 11
15-16 Right Arm 11
17-18 Left Arm 11
19-20 Head 11
Attributes
Movement 15 ft, 30 fly
Natural armor Yes

Standard skills

Athletics STR+DEX+1d10+30 Brawn STR+SIZ+1d10+40 Deceit INT+CHA+1d10+30
Endurance CON+CON+1d10+40 Evade DEX+DEX+1d10+30 Insight INT+POW+1d10+30
Locale INT+INT+1d10+30 Perception INT+POW+1d10+35 Stealth DEX+INT+1d10+30
Unarmed STR+DEX+1d10+35 Willpower POW+POW+1d10+30

Custom skills

Flying STR+DEX+1d10+70 Customs INT+INT+1d10+70 Language (Celestial, Draconic, and Infernal) INT+INT+1d10+30
Lore (Devil) INT+INT+1d10+30

Combat styles

Infernal StrikesSTR+DEX+1d10+30

Weapon options

1-handed weapons

Amount: 5
Whip (Barbed) (5)
Claws (1)

2-handed weapons

Amount: 0
Tail (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail 2h-melee 1d8 L L - Bleed, Stun Location Y Y 0 0 As for arms
Claws 1h-melee 1d6 L S - None Y Y 11 0 As for arms