Ärketroll

(Generated 24 times)
Namelist None
Tags
Symbaroum
Troll
Rank Master
Race Giant, 6 meter
Cult rank Leader
Notes Regenerate 2p/round except from fire and acid. Roll D10 for melee hit location. The Ärketroll is the pinnacle of trolls. Intelligent with a thurst for knowledge. It prefers to spellbind its opponents in order to learn more about them. IF it loses its temper its a force of destruction. The Arch troll is a force to be reckoned with and adjusted individually
Creatorcrilloan
Stats
STR 7d6+18
CON 6d6+18
SIZ 9d6+18
DEX 2d6+3
INT 2d6+6
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+10 Endurance CON+CON+20
Evade DEX+DEX+10 Perception INT+POW+20 Unarmed STR+DEX+30
Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+40

Custom skills

Alchemy INT+INT+40 Custom skill 40

Combat styles

STR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Claws (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee d4 H L - Grip Y Y 0 0 As arm

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Beastcall 100 Frostbite 75 Mindspeech 75