Troll (Rank 4)
(Generated 76 times)Namelist | None |
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Tags | Classic fantasy imperative
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Rank | Skilled |
Race | Troll (Classic Fantasy) |
Cult rank | None |
Notes | Terrifying (Note): Repeated exposure to a specific type of Terrifying monster may eventually permit the skill check to become one or more grades easier. Based on Classic Fantasy Imperative Troll pg 145 |
Creator | Ludume |
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Non-random features
List | Feature |
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Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+30 | Locale | INT+INT+30 | Perception | INT+POW+40 |
Unarmed | STR+DEX+40 | Willpower | POW+POW+30 |
Professional skills
Survival | CON+POW+30 | Track | INT+CON+30 |
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Custom skills
Alignment: Evil | POW+POW+30 | Hate Good Giants | POW+POW+35 | Languages (Troll) | INT+CHA+40 |
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Combat styles
Troll Brutality | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claw | 1h-melee | 1d6 | L | M | - | Bleed, Grip | Y | Y | Arm | |
Bite | 1h-melee | 1d8 | L | S | - | Bleed | Y | Y | Head |