Troll (Rank 4)

(Generated 72 times)
Namelist None
Tags
Classic fantasy imperative
Rank Skilled
Race Troll (Classic Fantasy)
Cult rank None
Notes Terrifying (Note): Repeated exposure to a specific type of Terrifying monster may eventually permit the skill check to become one or more grades easier. Based on Classic Fantasy Imperative Troll pg 145
CreatorLudume
Stats
STR 22
CON 25
SIZ 28
DEX 16
INT 9
POW 11
CHA 4
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Attributes
Movement 20'
Natural armor Yes

Non-random features

ListFeature
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+30 Locale INT+INT+30 Perception INT+POW+40
Unarmed STR+DEX+40 Willpower POW+POW+30

Professional skills

Survival CON+POW+30 Track INT+CON+30

Custom skills

Alignment: Evil POW+POW+30 Hate Good Giants POW+POW+35 Languages (Troll) INT+CHA+40

Combat styles

Troll BrutalitySTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d6 L M - Bleed, Grip Y Y 0 0 Arm
Bite 1h-melee 1d8 L S - Bleed Y Y 0 0 Head