White Shark, adult

(Generated 19 times)
Namelist None
Tags
Fantasy
Glorantha
Monster island
Raw
Rq6
Sea
Rank Veteran
Race Shark
Cult rank None
Notes Source: Mythras Imperative, Mythras Core
Creatorhkokko
Stats
STR 2d6+18
CON 2d6+9
SIZ 2d6+35
DEX 2d6+9
INT 2d6+3
POW 2d6
CHA
D20Hit locationArmor
01-03 Tail 2
04-06 Dorsal Fin 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-15 Right Fin 2
16-18 Left Fin 2
19-20 Head 2
Attributes
Movement 12 swim
Natural armor Yes

Non-random features

ListFeature
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Endurance CON+CON+6d10
Evade DEX+DEX+20 Perception INT+POW+8d10 Swim STR+CON+2d10+30
Willpower POW+POW+5d10

Combat styles

JawsSTR+DEX+2d10+32

Weapon options

1-handed weapons

Amount: 1
Jaws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Jaws 1h-melee 1d10 E M - Y N 2 12