Clakars (Winged Apes)

(Generated 24 times)
Namelist None
Tags
Chaos
Jungle
Mountains
Stormbringer
Rank Skilled
Race Winged Ape
Cult rank None
Notes Elric and Moonglum encounter these beasts in an underground world during Elric's search for the dead Gods book. Judging by the appearance, attitude and the chaos symbol above the entrance to the tunnel leading to their world, they are chaotic in origin, though Sharilla, a wingless woman of Myyrrhn, also notes that "they are the primeval ancestors of my people, older in origin than recorded time" The attacking clakars show little caution in their attacks, perhaps because they are able to ignore the shock of major wounds. Their world neutralizes Stormbringers magic and makes their encounter with Elric a genuine battle -- were a clakar summoned to the surface world, it would not have that benefit.
Creatorboudreaupaul99
Stats
STR 2d8+8
CON 2d8+8
SIZ 3d8+8
DEX 2d8+8
INT 1d8+3
POW 3d8
CHA
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10 Chest 1
11-12 Right Wing 0
13-14 Left Wing 0
15-16 Right Arm 1
17-18 Left Arm 1
19-20 Head 1
Attributes
Movement 7m (11m flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+6D10 Endurance CON+CON+6D10
Evade DEX+DEX+4D10 Perception INT+POW+6D10 Willpower POW+POW+8D10

Custom skills

Fly STR+DEX+30+4D10

Combat styles

Rip ApartSTR+DEX+10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claw (1)
Wing (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 M T - Bleed Y Y 2 8 1
Claw 1h-melee 1d8 M M - Grip, Take Weapon Y Y 2 7 1
Wing 1h-melee 1d3 M L - Bsh, Entangle Y Y 0 8 0