Baboon (Giant Orange)

(Generated 42 times)
Namelist None
Rank Skilled
Race Giant Baboon
Cult rank None
Notes Elric saw large fierce eyes peering out of the gloom ahead. He heard a rattling noise and rushing noise and the eyes gre larger and larger. He saw a red mouth, yellow fangs, orange fur..... The creature was a baboon, but huge, and there were at least a dozen others following the first -- The sailor on the seas of Fate Moorcock records the largest of the baboons as being much taller than Elric, more than twice normal size The baboons attack in a dark, narrow corridor, and a particularly gritty fight ensues in which the Champions are handicapped by the close quarters and cannot back away to pull their swords free. These hominids have little chance in the open but in the narrow hall they can launch all their attacks. A baboon may try to leap on an opponent and bite or claw (Mythras Core 216) at them.
STR 3d6+6
CON 3d6
SIZ 3d6+12
DEX 3d6+6
INT 1d6+1
POW 2d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Movement 10
Natural armor Yes

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ+4d10 Conceal DEX+POW+3D10
Endurance CON+CON+2D10 Evade DEX+DEX+3D10 Perception INT+POW+3D10
Stealth DEX+INT+3D10 Swim STR+CON+2D10 Unarmed STR+DEX+4D10
Willpower POW+POW+2D10

Combat styles

Furry FlurrySTR+DEX+3D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8+1 M T - Y N 0 0
Claw 1h-melee 1d6+2 M T - Y N 0 0