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These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.These large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewellery, statuettes, and trinkets for the wealthy.
Power attack
You can choose to take a –1 step penalty on all melee attack rolls and combat manoeuvrer checks to gain a +2 bonus on all melee damage rolls. This bonus to damage includes, if you are making an attack with a one handed weapon using two hands, the +1 you normally get. You cannot use choose location with this but can sunder. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Improved Bull Rush
You receive a +10 bonus on checks made to bull rush or charge a foe. You also receive a +10 bonus to your Defence rolls whenever an opponent tries to bull rush you.
Endurance
You gain a +1 step bonus on the following checks and saves: Swim checks made to resist effects from exhaustion; END checks made to continue running; END checks made to avoid effects from a forced march; END checks made to hold your breath; END checks made to avoid damage from starvation or thirst; END saves made to avoid damage from hot or cold environments; and END saves made to resist damage from suffocation. You may sleep in flexible armour without becoming fatigued. Normal: A character without this feat who sleeps in flexible or heavier armour is fatigued the next day.
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