Copy of Capt Eichminn (Battle Captain)

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Namelist None
Tags
Rank Master
Race Human
Cult rank None
Notes Battle Captain Eichminn is responsible for the massacre at Swampholme where all the citizenry where executed by heart extraction. He also oversaw the forced march of ten thousand souls along the Blackshroud trail, it is rumoured only 300 survived the journey, and he personally beheaded each one. Often found seated upon a Kraan, Drakkar Nanraks (Battle Captains) are fearsome warriors who are usually the strongest and most capable soldiers in the Drakkarim rank and file. They wear a red plumed helmet and an ornate skull-like helmet visor that is inlaid with silver. They are dressed in a flowing crimson cape and their black steel armour and weapons are of superior craftsmanship and quality. They usually favour a long sword with a serrated blade (with permanent bladesharp spell), or a heavy iron mace. A Drakkar Nanrak is a formidable adversary. Often they will be found overseeing the positioning of their soldiers whilst seated astride their hovering Kraan. They are expert Kraan riders and very adept at executing an airborne attack against an enemy officer, or an unwary adventurer, whom they have sighted on the ground below. They are unquestionably brave and, once committed to combat, they will not give up until they are victorious or dead. Drakkar Nanraks are rarely encountered on their own in the wild. They will always be accompanied by a sizeable number of Drakkarim Shadza and will never place themselves in a situation where they could be vulnerable to a ranged attack. In battle, they often lead from the front with a trio of tough Kordaks (sergeants) protecting their flanks and rear. He has 3 amulets of protection as reward for acts of bravery in battle. These battle amulets are called ‘Tekazok’ and they confer an total of +3 to AP and HP, and +15 to endurance to a Nanrak’s basic points score when they are worn. (AP and endurance factored). All are adept at weapon use, gaining a free parry once per round. Armour of bladed reinforced steel articulated plate (10 AP to all locations) Wear light blackmesh shirts under their armour adding +2 AP to chest and Abdomen. Due to training they ½ strike rank penalties. -8 in this case. All steel weapons (+2AP/+4HP) Black Star: An oversized mace with a long handle and several rigid spikes emerging from its flanged head, the Black Star is a speciality weapon used by Drakkarim Infantry troops called Shieldbreakers. Using the same principle as the stiletto, these weapons allow a wielder to ignore cloth and leather based Armour points. Used in conjunction with nalzheng-wielding skirmishers, Shieldbreakers equipped with Black Stars can decimate a defensive line of lightly-armoured warriors with brutal ease. His has a permanent pierce spell on it.(+2 AP effect) Bladed Armour: Riveting or forge-welding thin blades to forward pointing areas of the armour segment (foot, knee, back of hand and so on) gives the wearer an additional weapon that cannot be removed using the Grab Weapon Combat Manoeuvre. This blade is positioned to be used with a normal Unarmed attack, which is considered to be a dagger for the purposes of damage. These blades add +1 to the ENC of the armour.
CreatorGumla
Stats
STR 19
CON 18
SIZ 19
DEX 16
INT 14
POW 11
CHA 8
D20Hit locationArmor
01-03 Right leg 13
04-06 Left leg 13
07-09 Abdomen 15
10-12 Chest 15
13-15 Right arm 13
16-18 Left arm 13
19-20 Head 13
Attributes
Movement 7
Natural armor No

Standard skills

Athletics STR+DEX+70 Brawn STR+SIZ+70 Endurance CON+CON+85
Evade DEX+DEX+60 Perception INT+POW+55 Stealth DEX+INT+45
Unarmed STR+DEX+65 Willpower POW+POW+80

Custom skills

Number of Tekazok 3

Combat styles

Batter Aside, daredevil and unarmed prowessSTR+DEX+85

Weapon options

1-handed weapons

Amount: 1d2+1
Dagger (1)
Serrated Longsword (100)
Spiked armour (1000)

2-handed weapons

Amount: 2
Black Star (50)
Serrated Longsword (1)

Ranged weapons

Amount: 1
Double shot crossbow (5)

Shields

Amount: 1
Darkmoon Shield (100)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Black Star 2h-melee 1d10+1 L L - Impale, Stun Location, Sunder, +2 AP Y N 7 12
Serrated Longsword 1h-melee 1d10+1 M M - Bleed, Impale Y N 6 12
Serrated Longsword 2h-melee 2d6+1 L L - Bleed, Impale, Sunder Y N 6 12
Darkmoon Shield shield 1d4 H S - Bash, Stun Loc, Passive Block 5 loc's Y N 6 16
Spiked armour 1h-melee 1d3+1 S T - see text Y Y 0 0 location
Double shot crossbow ranged 1d4+1d6 H - - Impale, Sunder, 2AP N N 4 8