Bronze Animated Statue

(Generated 0 times)
Namelist None
Tags
Classic fantasy
Construct
Golem
Rank Master
Race Human
Cult rank None
Notes Golem poison: application: Inhaled Potency: 75 Resistance: Endurance Onset time: instant for nausea 1d10 round:for Agony Duration: 1d6 Hours Victim may attempt a new resistance roll when Agony strike. if succesful, the poison wear off if not Agony begin and they take 1d6 damage in chestper hour until healed or the poison wear off.
CreatorSOLIDToM
Stats
STR 3d6+15
CON 3d6+9
SIZ 3d6+15
DEX 2d6+3
INT 2d6-1
POW 3d6-2
CHA 2d6-1
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right arm 6
16-18 Left arm 6
19-20 Head 6
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Condition Rune POW+POW% View items

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Immune to Magic***
Ability ***Immunity to disease***
Ability ***Immunity to mind affecting magic***
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Gas Cloud*** The Gas Cloud covers a cone CON / 2 in metres. width of the cone is one quarter of the CON. Any in the cone will suffer the effect. A creature can only emit gas cloud once in a specified time period (usually once per hour or once per day). Further attempts to emit within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. Gas cloud can be corrosive or poisonous. If poisonous then roll roll Endurance vs Endurance or breathes the poison.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+50 Endurance CON+CON+50
Evade DEX+DEX Unarmed STR+DEX Willpower POW+POW+40

Combat styles

Methodical crushingSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1d2
Longsword (1)
Slam (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Slam 1h-melee 1d6 M M - Unarmed Y Y 0 0