Feral Vampire
(Generated 32 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Human |
Cult rank | None |
Notes | Allergy to Sunlight Vulnerable to Fire Feral vampires lose hair and become pale white. Obsessed with feeding on living beings, especially humans. Aggressive toward uninfected individuals. Limited communication and reasoning. Form packs led by an Alpha. Any contact with their blood, whether through a wound, mouth, nose or eyes, will result in infection and transformation to vampire. The transformation takes hours before any visible difference will be noticeable. Must consume blood daily or suffer a level of fatigue. Source: Season of the Dead |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source. |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ+1d10 | Endurance | CON+CON+8d10 |
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Evade | DEX+DEX+4d10+2 | Perception | INT+POW+7d10 | Unarmed | STR+DEX |
Willpower | POW+POW+3d10 |
Combat styles
Feral Vampire | STR+DEX+3d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d3 | M | M | - | Bleed,Grip | Y | Y | Head | |
Fists | 1h-melee | 1d3 | M | M | - | Bash,Stun Location | Y | Y | Arms |