Sailor, Pirate - Wrath Inflicted

(Generated 75 times)
Namelist Arabic males and females (View names)
Tags
Fantasy
Glorantha
Sea
Rank Skilled
Race Human
Cult rank None
Notes
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Excellent Footwork*** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. Mythras pg 89
Combat Style Trait- Close Combat ***Swashbuckling*** Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill. Mythras pg 89
Disease ***Wrath virus***is a bloodborne virus either the mucous membranes in the nose, tear ducts in the eyes, or introducing it into the mouth. It causes permanent primal hostility and aggression. - Infected individuals compulsively kill or spread the virus without self-preservation. - No ability to communicate or reason. - Rapid transformation with red irises as a sign. - Adrenaline boost grants pain and injury immunity. Infection methods include biting, vomiting, and blood spray. ***Application***: Contact, Injection, Ingested ***Potency***: 90 ***Resistance***: Endurance ***Onset time***: 1d10 rounds ***Duration***: Permanent ***Conditions*** : Contagious through the infected blood. Mania uncontrollable anger. ***Antidote/Cure***: Unless the Games Master deems it relevant there is no cure. Source: Seasons of the Dead
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+50 Boating STR+CON+60 Brawn STR+SIZ+50
Endurance CON+CON+45 Evade DEX+DEX+30 First Aid DEX+INT+40
Locale INT+INT Perception INT+POW Swim STR+CON+40
Unarmed STR+DEX+40 Willpower POW+POW+40

Magic skills

Folk Magic POW+CHA+30

Custom skills

Seamanship INT+CON+30 Hold Drink CON+CON+45 Survival CON+POW+40
Acrobatics STR+DEX+50

Combat styles

Pirates Swing (Trait: Excellent Footwork,Swashbuckling)STR+DEX+37

Weapon options

1-handed weapons

Amount: 1
Battleaxe (1)
Dagger (1)
Longsword (1)
Rapier (1)
Sabre (1)

2-handed weapons

Amount: 1
Battleaxe (1)

Ranged weapons

Amount: 2
Dagger (1)
Javelin (1)

Shields

Amount: 1
Buckler Shield (1)
Heater Shield (1)

Folk spells

Amount: 1d3+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Bypass 1 Coordination 1 Heal 1
Repair 1 Vigour 1 Warmth 1