Legion Prime Larvae

(Generated 27 times)
Namelist None
Tags
Rank Skilled
Race Larvae
Cult rank None
Notes The Larvae are small, black, leech-like forms which move by slithering or swimming. They enter a victim's body via their mouth and worm their way up into the brain, completely taking over the host's body and memories. There may be some bleeding from the mouth evident in a new host, due to the forced entry. The process takes minutes and is extremely painful to the host. It is possible to remove a Larva before it manages to completely enter the host. The Larva has only minutes to find a suitable host before it starts to dry out and die. Its body composition is not compatible with the atmosphere of the earth and it cannot maintain direct exposure to the UV rays from the sun. Once a larva enters a victim, that person now becomes a Host for Legion. Allergic to Salt After a week the larvae can be seen moving just under the skin, slithering through the body of the host. The Host is now sensitive to light, its hair has started to fall out, and its skin will take on a grossly gray color. Eventually the host's body will start to convulse and jerk before its chest bursts open, grotesquely spilling hundreds of Larvae out to infect others. If attacked the Host will split apart prematurely, spilling however many larvae have formed to seek out new hosts to infect. Source: Seasons of the Dead
Creatorhkokko
Stats
STR 1d6
CON 1d6
SIZ 1d4
DEX 1d6
INT 1d6
POW 1d6
CHA 1d6
D20Hit locationArmor
01-20 Body 0
Attributes
Movement 2
Natural armor No

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Dominant Possession*** The adversary will attempt to brutally take over a character's mind or body. The character's INT, POW, and CHA are pushed into the depths of the character's mind to be replaced by the dominating adversary's. The character may know what is going on while the adversary is in control, but they can do nothing to stop it. The possessing adversary does not have any of the character's memories, skills, or abilities.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Enter In From an OrificeSTR+DEX

Weapon options

1-handed weapons

Amount: 0
Crawl and slither In (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Crawl and slither In 1h-melee 1 M M - None Y Y 0 0 Body