Legion Prime - Human Host - Emergent
(Generated 26 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Legion Prime - Human Host |
Cult rank | None |
Notes | Legion Prime in Caterpillar attacks host. Legion Prime in Host creates Larvae - when host deteriorates emerges as Caterpillar. Legion can form a Hot by using two of its tentacles to implant larvae into the victim. The Host can still think and speak and may even remember some of the traumatic experience, but after twenty-four hours the Host is fully assimilated with no individual thought or purpose. Legion Prime is now able to hear, see, and speak from the Host, and even has access to recent memories. The host's purpose is now to gather food, protect, and infect more victims with the larvae that grow within them. Larvae infects more Hosts. See the strategies in source material. +1 AP due to multi-limbed Source: Seasons of the Dead pg 269-271 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack. |
Ability | ***Communal Mind*** Though a single creature of this type has only a low INT, a large group of them together possess a vastly improved intellect, poten- tially achieving sapience. |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability | ***Dominant Possession*** The adversary will attempt to brutally take over a character's mind or body. The character's INT, POW, and CHA are pushed into the depths of the character's mind to be replaced by the dominating adversary's. The character may know what is going on while the adversary is in control, but they can do nothing to stop it. The possessing adversary does not have any of the character's memories, skills, or abilities. |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Standard skills
Athletics | STR+DEX+4d10 | Brawn | STR+SIZ | Endurance | CON+CON |
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Evade | DEX+DEX+4d10 | Perception | INT+POW+4d10 | Unarmed | STR+DEX |
Willpower | POW+POW+4d10+20 |
Combat styles
Tentacles | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tentacles | 1h-melee | 1d8 | M | M | - | Entangle,Grip,Stun Location | Y | Y | as per tentacle |