Virusridden Zombie
(Generated 64 times)Namelist | None |
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Tags | Undead
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Rank | Skilled |
Race | Zombie |
Cult rank | None |
Notes | These zombies are driven by their hunger and the base instinct to feed. They will always attempt to grapple first and then on their next action attempt to bite their victim. Source: Seasons of the Dead |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Disease | ***Zombie Virus*** ***Application***: Injected ***Potency***: 80 ***Resistance***: Endurance ***Onset time***: 1d6 hours ***Duration***: Permanent ***Conditions***: Contagious. The virus is transferred through either a bite or a scratch. Anyone bitten or scratched by an infected person must make an opposed roll of their Endurance versus the virus's Potency. Failure means the character's body begins to incubate the virus; losing characteristics points at a rate of 1d4 per hour. After all characteristic points for at least one characteristic are lost the character dies from the disease. They arise as a zombie 2d8 rounds, minutes, hours, or days later, dependent upon the Zombie. ***Antidote/Cure***: None. Unless the Games Master decides otherwise. ***Source***: Seasons of the Dead |
Standard skills
Athletics | STR+DEX+4d10 | Brawn | STR+SIZ+3d10 | Endurance | CON+CON |
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Evade | DEX+DEX | Perception | INT+POW | Unarmed | STR+DEX+5d10 |
Willpower | POW+POW |
Combat styles
Mindless Struggle (Hit and Bite) | STR+DEX+6d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Fists | 1h-melee | 1d3 | M | M | - | Y | Y | Arms | ||
Bite | 1h-melee | 1 | M | M | - | Disease | Y | Y | Head |