Poacher

(Generated 25 times)
Namelist None
Tags
Rank Skilled
Race Human
Cult rank None
Notes Poachers hunt animals for meat or trophies in areas where hunting is forbidden. Before Combat If hunting an animal, the ranger drinks his potion of hide from animals. During Combat The ranger sneaks close, then charges into melee. If his target is more powerful than expected, he retreats and drinks his potion of bull’s strength. Combat Gear potion of bull’s strength, potions of cure light wounds (I:3) (2), potion of hide from animals, masterwork studded leather, masterwork handaxes (2), masterwork heavy crossbow with 20 bolts, 6 gp 3 sp Endurance You gain a +1 step bonus on the following checks and saves: Swim checks made to resist effects from exhaustion; END checks made to continue running; END checks made to avoid effects from a forced march; END checks made to hold your breath; END checks made to avoid damage from starvation or thirst; END saves made to avoid damage from hot or cold environments; and END saves made to resist damage from suffocation. You may sleep in flexible armor without becoming fatigued. Quick Draw You can draw a weapon as a free action instead of as an action. You can draw a hidden weapon (see Sleight) as an action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Species Enemy: Animals: You may simulate this by adding 20% of your oath to all skills that involve the designated species. This can include your Combat Style when both attacking and defending, as well as skills such as Track, if attempting to follow a trail; perception, for spotting an ambush; or Lore, if attempting discern a specific piece of information. You also get +2 to damage rolls Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a influence check made to improve the attitude of a person. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. Favoured Terrain: Forest. The ranger gains a +2 bonus on initiative checks and adds ranger oath augmentation to Locale, Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favoured terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Creatorskarza
Stats
STR 17
CON 14
SIZ 2d6+6
DEX 13
INT 12
POW 13
CHA 8
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+45 Endurance CON+CON+40
Evade DEX+DEX+45 Influence CHA+CHA+35 Locale INT+INT+40
Perception INT+POW+45 Stealth DEX+INT+50 Unarmed STR+DEX+35
Willpower POW+POW+45

Professional skills

Survival CON+POW+40 Track INT+CON+45

Custom skills

Lore(nature) INT+INT+35

Combat styles

hidden ambush (duel wield) (+5 with handaxes)DEX+STR+45

Weapon options

1-handed weapons

Amount: 1
Hatchet (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Heavy crossbow (1)

Shields

Amount: 0