Notes |
Poachers hunt animals for meat or trophies in areas where hunting is forbidden.
Before Combat If hunting an animal, the ranger drinks his potion of hide from animals.
During Combat The ranger sneaks close, then charges into melee. If his target is more powerful than expected, he retreats and drinks his potion of bull’s strength.
Combat Gear potion of bull’s strength, potions of cure light wounds (I:3) (2), potion of hide from animals, masterwork studded leather, masterwork handaxes (2), masterwork heavy crossbow with 20 bolts, 6 gp 3 sp
Endurance
You gain a +1 step bonus on the following checks and saves: Swim checks made to resist effects from exhaustion; END checks made to continue running; END checks made to avoid effects from a forced march; END checks made to hold your breath; END checks made to avoid damage from starvation or thirst; END saves made to avoid damage from hot or cold environments; and END saves made to resist damage from suffocation. You may sleep in flexible armor without becoming fatigued.
Quick Draw
You can draw a weapon as a free action instead of as an action. You can draw a hidden weapon (see Sleight) as an action. Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Species Enemy: Animals: You may simulate this by adding 20% of your oath to all skills that involve the designated species. This can include your Combat Style when both attacking and defending, as well as skills such as Track, if attempting to follow a trail; perception, for spotting an ambush; or Lore, if attempting discern a specific piece of information. You also get +2 to damage rolls
Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a influence check made to improve the attitude of a person. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Favoured Terrain: Forest. The ranger gains a +2 bonus on initiative checks and adds ranger oath augmentation to Locale, Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favoured terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). |