List | Feature |
Faerie Magic |
***Faerie Lightning***
At a Distance, Resistance (Dodge), 3 MP
A lightning bolt descends from the sky towards a target in the faerie's line of sight. If the target fails its resistance roll, the lightning inflicts 1d6 damage points to a random location. Natural or worn armor offers no protection against this damage. Only magical protection is effective.
Source: Bestiaire Faerique |
Ability |
**Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*.
*Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled
*Zone:* The power affects all targets within the specified radius.
Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions.
*Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour.
Source: Bestiaire Faerique |
Ability |
***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
Faerie Magic |
***Faerie Illusion***
Concentration, Zone (radius of 10 m2), Resistance (Will), 6 MP
To create a convincing illusion, the faerie alters the sensory projections of all or part of either the affected area or the creatures within. The illusion can involve all five senses, but it only works on a creature if it is entirely within the zone and fails its resistance test.
Source: Bestiaire Faerique |
Faerie Magic |
***Minor Curse***
Contact, Special Duration, 1 MP per cursed person
A faerie can only inflict such a curse once on a given intelligent creature. The affected creature (which cannot be the faerie itself or another faerie) suffers one of the following effects, GM's choice:
Automatic fumble on a skill test chosen by the GM within 24 hours after the curse.
Loss of a luck point.
Source: Bestiaire Faerique |