Phouka - Shapeshifting Faerie

(Generated 24 times)
Namelist Celt males and females (View names)
Tags
Faerie
Fantasy
Rank Skilled
Race Human
Cult rank None
Notes Appearance: Typically human body with goat, rabbit, or horse head. Can transform into various animals, often black with fiery eyes. Nature: Solitary, mischievous faerie. Enjoys playing tricks; might offer aid but gets offended by clothing gifts. Powers: Shapeshifting, knowledge of horses, avoids direct combat, enjoys horse races. Source : Bestiaire Faerique
Creatorhkokko
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+9
DEX 2d6+13
INT 3d6
POW 2d6+23
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Faerie Resistance*** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Faerie Magic*** the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Faerie Magic ***Faerie Metamorphosis*** Contact, Duration (one day), 5 MP, Resistance (Will) The faerie transforms its physical body or that of the targeted creature into that of another species. An unwilling target creature gets a resistance roll. Source: Bestiaire Faerique
Faerie Magic ***Faerie Illusion*** Concentration, Zone (radius of 10 m2), Resistance (Will), 6 MP To create a convincing illusion, the faerie alters the sensory projections of all or part of either the affected area or the creatures within. The illusion can involve all five senses, but it only works on a creature if it is entirely within the zone and fails its resistance test. Source: Bestiaire Faerique
Faerie Magic ***Faerie Teleportation*** Instant, 2 MP The faerie can teleport instantly to another location in its line of sight, provided it's not already occupied by an object or creature. It can teleport up high, but falls if it can't fly. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+5d10+1d4 Brawn STR+SIZ+5d10 Conceal DEX+POW+2d10
Deceit INT+CHA+5d10+12 Endurance CON+CON+3d10+5 Evade DEX+DEX+8d10+10
Insight INT+POW+2d10 Perception INT+POW+3d10+15 Stealth DEX+INT+4d10
Swim STR+CON+1d4 Unarmed STR+DEX+3d10+15 Willpower POW+POW+2d10+12

Magic skills

Folk Magic POW+CHA+6d10+5

Professional skills

Survival CON+POW+2d10

Custom skills

Passion: Playing tricks on humans POW+POW+2d10+5

Combat styles

BrawlingSTR+DEX+3d10+8

Weapon options

1-handed weapons

Amount: 2
Horns (1)
Hands (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Horns 1h-melee 1d4 M M - Impale Y Y 0 0 head
Hands 1h-melee 1d4 M T - Grip,Bleed Y Y 0 0 hands

Folk spells

Amount: 3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Phantasm 1 Ventriloquism 1