Merrow - Aquatic Faerie

(Generated 19 times)
Namelist Celt males and females (View names)
Rank Skilled
Race Frog People
Cult rank None
Notes Appearance: Males have green skin, red noses, and fin-like arms. Females are human-like beauties with pale skin, webbed fingers, and fish tails. Both wear red hats. Diet: Fish, crustaceans. Habitat: Underwater; oceanic domains. Behaviors: Can lure humans underwater for marriage or punishment. Some assist fishermen, while others mislead ships into danger. Abilities: Shapeshift into human or hornless cattle forms. Grants humans breathing underwater via enchanted red hat. Relations: Possible allies or adversaries to Fomorians. Allergy to iron. Source: Bestiaire Faerique
STR 3d6
CON 2d6+8
SIZ 3d6
DEX 2d6+8
INT 3d6
POW 3d6
CHA 2d6+13
D20Hit locationArmor
01-04 Tail 2
05-09 Abdomen 0
10-12 Chest 0
13-15 Right Wing 0
16-18 Left Wing 0
19-20 Head 0
Natural armor Yes

Non-random features

Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+2d10+10 Conceal DEX+POW+3d10+10
Deceit INT+CHA+5d10 Endurance CON+CON+2d10+40 Evade DEX+DEX+2d10+22
Insight INT+POW+2d10+21 Perception INT+POW+4d10+19 Stealth DEX+INT+3d10+8
Swim STR+CON+2d10+65 Unarmed STR+DEX+1d10+3 Willpower POW+POW+2d10+20

Magic skills

Folk Magic POW+CHA+2d10+23

Custom skills

Passion: Assist Fishermen In Danger POW+POW+2d10+38 Passion: Play Tricks on Fishermen POW+POW+2d10+38

Combat styles


Weapon options

1-handed weapons

Amount: 3
Tail (1)
Bite (1)
Fists (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tail 1h-melee 1d6 M M - Stun Location,Bash Y Y 0 0 As tail
Bite 1h-melee 1d5 M M - Bleed Y Y 0 0 As head
Fists 1h-melee 1d4 M M - None Y Y 0 0 As Hands

Folk spells

Amount: 3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Breath 1 Glamour 1 Mobility 1 Preserve 1
Translate 1