Faerie Template

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Namelist Celt females (View names)
Tags
Faerie
Fantasy
Rank Veteran
Race Human
Cult rank None
Notes Source : Bestiaire Faerique
Creatorhkokko
Stats
STR 2d6+9
CON 3d6
SIZ 2d6+6
DEX 2d6+7
INT 2d6+6
POW 2d6+8
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Ability ***Allergy to Salt and Iron*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+8d10 Conceal DEX+POW+2d10+50
Deceit INT+CHA+5d10 Endurance CON+CON+8d10 Evade DEX+DEX+8d10
Insight INT+POW+4d10 Perception INT+POW+8d10 Stealth DEX+INT+4d10+40
Swim STR+CON+1d10+70 Unarmed STR+DEX+3d10+20 Willpower POW+POW+2d10+12

Magic skills

Folk Magic POW+CHA+6d10

Custom skills

Passion: Hate Fishermen POW+POW+2d10+40

Combat styles

River WitchSTR+DEX+3d10+30

Weapon options

1-handed weapons

Amount: 2
Fist (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fist 1h-melee 1d4 M M - Grip,Stun Location Y N 0 0
Bite 1h-melee 1d6 M T - Grip,Bleed Y N 0 0

Folk spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Might 1