Fuath - Water Fairy

(Generated 14 times)
Namelist Celt females (View names)
Tags
Faerie
Fantasy
Rank Veteran
Race Human
Cult rank None
Notes Appearance: Gaunt woman with dark green skin, long arms, sharp green fangs, and aquatic plants in her hair. Habitat: Stagnant river parts. Behavior: Predatory water faerie that captures and consumes humans by the water's edge. Powers: Hides near shores or among aquatic plants, seizes and drags victims underwater to bite. Allergic to Iron Source : Bestiaire Faerique
Creatorhkokko
Stats
STR 2d6+9
CON 3d6
SIZ 2d6+6
DEX 2d6+7
INT 2d6+6
POW 2d6+8
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique
Faerie Magic ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+5d10 Brawn STR+SIZ+8d10 Conceal DEX+POW+2d10+50
Deceit INT+CHA+5d10 Endurance CON+CON+8d10 Evade DEX+DEX+8d10
Insight INT+POW+4d10 Perception INT+POW+8d10 Stealth DEX+INT+4d10+40
Swim STR+CON+1d10+70 Unarmed STR+DEX+3d10+20 Willpower POW+POW+2d10+12

Magic skills

Folk Magic POW+CHA+6d10

Custom skills

Passion: Hate Fishermen POW+POW+2d10+40

Combat styles

River WitchSTR+DEX+3d10+30

Weapon options

1-handed weapons

Amount: 2
Fist (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Fist 1h-melee 1d4 M M - Grip,Stun Location Y N 0 0
Bite 1h-melee 1d6 M T - Grip,Bleed Y N 0 0

Folk spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Might 1