Jack-In-Irons - Giant

(Generated 12 times)
Namelist Celt males and females (View names)
Tags
Faerie
Fantasy
Rank Veteran
Race Human
Cult rank None
Notes Appearance: Hideous giant with shaggy furs, wrapped in rusty chains. Habitat: Isolated areas near paths; ambushes travelers. Personality: Lacks compassion; often eats captives. Tactics: Ambushes by staying still; charges when prey is close. Uses chains as weapons. Allergic to Salt Source: Bestiaire Faerique
Creatorhkokko
Stats
STR 2d6+28
CON 2d6+21
SIZ 2d6+23
DEX 2d6+1
INT 3d10
POW 1d6+3
CHA 1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 9
Natural armor No

Non-random features

ListFeature
Ability **Faerie Resistance** Faeries with this capability take only half the damage from natural weapons or materials other than iron. Additionally, the difficulty of their magical resistance tests decreases by one level.
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability **Faerie Magic** Use the Folk Magic percentage. One turn is enough to cast a power or spell. Faeries don't need to speak or perform gestures to cast a power or spell. *Magnitude:* By default, all powers and spells cast with the Faerie Magic skill have a *magnitude of 4*. *Permanent:* The effect lasts until the power's target is killed or destroyed, or the power is dispelled *Zone:* The power affects all targets within the specified radius. Faerie powers operating at a distance don't use the At a *Distance* trait; they can be cast as long as the target is in the faerie's *line of sight*. This is specified in the descriptions. *Recovery:* Faeries recover their magic points autonomously (page 112 of Mythras) at a rate of 1 point per hour. Source: Bestiaire Faerique

Standard skills

Athletics STR+DEX+8d10 Brawn STR+SIZ+3d10 Conceal DEX+POW+1d10
Deceit INT+CHA Endurance CON+CON+3d10 Evade DEX+DEX+2d10+2
Insight INT+POW Perception INT+POW+4d10 Stealth DEX+INT+1d4+3
Swim STR+CON Unarmed STR+DEX+4d10+20 Willpower POW+POW+2d10+24

Magic skills

Folk Magic POW+CHA+2d10+10

Custom skills

Passion: Terrorize Travelers POW+POW+6d10+38

Combat styles

Monstrous BruteSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 2
Club (1)
Chain (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Folk spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Might 1